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Physic props without physics

  • Mapham
  • June 3, 2014 at 5:25 PM
  • Mapham
    • June 3, 2014 at 5:25 PM
    • #1

    There are models in hammer editor that can only be used as physic props, but there is model that I dont want to work as physic prop so how to disable the physics entirely for that prop?

  • PogoP
    • June 3, 2014 at 5:46 PM
    • #2

    I haven't done any Source work for years, but I remember there used to be a flag you could enable or disable in the object properties to disable physics... sorry I can't be of any more help, but I'm pretty sure it's possible.

  • spence
    • June 3, 2014 at 6:02 PM
    • #3

    Yep, there's a 'motion disabled' flag on prop_physics

  • will2k
    • June 4, 2014 at 12:12 PM
    • #4

    Check the model's properties in Hammer model viewer; many physics props are compiled with "allow static" flag and if this is the case, you can set this prop to prop_static.


    If allow static is not there and the model is purely physics, then set the entity to prop_dynamic_override. The physics will be completely disabled (not just unmovable) and you would save a bit of engine resources since dynamic props are cheaper than physics.

  • Rudi5
    • June 19, 2014 at 8:44 PM
    • #5

    prop_dynamic?

  • mr.P
    • June 20, 2014 at 2:54 PM
    • #6

    prop_dynamic_override or prop_dynamic_multiplayer and play with flags, i disable player col for small shit like cans and cones etc but keep 'em dynamic so they get affected by bullets and grenades, works pretty good...

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