Hello there! I am posting this here because I could not find a better website to post my map progress at and get feedback.
This is a defusal map that I have been working on for the last two days. This map is based on Villa, the multiplayer one, from Perfect Dark for the N64. I have modified a few parts so that it works better for this type of gameplay. This is only an Alpha 1, so please provide feedback. ![]()
Bombsite A
[Blocked Image: https://dl.dropboxusercontent.com/s/85r30rpwc8c74v8/BombsiteA.png]
Bombsite B
[Blocked Image: https://dl.dropboxusercontent.com/s/vpc450a0t0nk…U6jgrsiuqXr7ncQ]
Middle Choke Point
[Blocked Image: https://dl.dropboxusercontent.com/s/ls8cz6dxef9i…vx4dUMcb527bIhg]
Tunnels Choke
[Blocked Image: https://dl.dropboxusercontent.com/s/r28e34ugwjl0…GVfjlajKyDAywQA]
Outside Terrorist Spawn
[Blocked Image: https://dl.dropboxusercontent.com/s/lmmv6bvnc2n5…L7BPAPQwHVLt29Q]
Map overview/radar
[Blocked Image: https://dl.dropboxusercontent.com/s/45d40at56fds…UlpsjwQZhzlosnA]
The Terrorists spawn at the top and the Counter-Terrorists spawn and bottom left. Bombsite A is right side and Bombsite B is left side.
I have tested this with bombs and it seems to go well, but bots are kind of dumb and not as smart as human players. Unfortunately, I am unable to host a server to test this. So, I suppose I shall link my bsp for others to test and if someone is nice enough, host a server for many to play on this. ![]()
