Needs 100% more pinky rock faces ![]()
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Needs 100% more pinky rock faces ![]()
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Quote from LogicAny current overview? All I could find was one from 2:nd May 2014
Theme looks very clean, which is always good! It really screams Black Mesa and/or an old fashioned Bond-villain base
Thank you :). I'm trying my best to have visual fidelity and eye-candy while keeping visibility and player readability at a maximum.
The layout you mentioned is indeed for alpha 1 version; the current beta layout is slightly different in mid and around both bombsites.
Quote from jackophantNeeds 100% more pinky rock faces
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Spot on, Jack ![]()
These rocks are iconic for HL/Opfor and they are on my to do list since alpha1 version but they will be kept until later stages in detailing since 50% of them will be in the map while the other 50% will be in the 3D skybox. I even included them indoors like the "Lambda Bunker" level
(https://migrationtest.mapcore.org/topic/17209-de…&comment=404898 4th screenshot-tunnel).
At some point in development. I considered the idea to have the outdoors more European (white/grey rocks with pine trees and green hills) but finally decided against as players will most likely dissociate the map from the HL/Opfor theme.
Progress was a bit slow in the past 15 days;
I was focusing my time and energy on writing and finishing the 2 technical articles about Source engine visleaves and PVS (https://migrationtest.mapcore.org/topic/17174-sh…&comment=406742)
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In another note, I was having a bit of an issue with the military radar on top of the rocks (screenshot in previous post). It's a func_brush (non-round resetting entity), therefore cannot be parented to a func_rotating (round resetting entity) in Counter-Strike round-based gameplay. The brush was immediately disappearing even at the start of round 1.
I had to ditch entities parenting and resort to "logic_measure_movement" entity, and with a bit of tweaking, it's working like a charm.
This is looking so good each screenshot, makes me wanna lick the monitor. C:
After nearly 2 months of extended break (holidays and whatnot), I resumed work on the map.
Started detailing CT spawn
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Looks like right out of a science fiction Movie! love it ![]()
It reminds me of HL1.
Not sure if I should expect a headcrab/vortigaunt or a terrorist running down the stairs ![]()
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Quote from will2kNot sure if I should expect a headcrab/vortigaunt or a terrorist running down the stairs
This map won't be complete without some form of HL easter egg(s)
Maybe at random spots across the map G-Man can pop up adjusting his tie ![]()
I would squeal like a little girl if I happened upon something like that ![]()
EDIT: Also, not sure of name origin, but could it be something more "Half Lifey", or is this getting too gimmicky now? ![]()
Quote from jackophantThis map won't be complete without some form of HL easter egg(s)
Maybe at random spots across the map G-Man can pop up adjusting his tie
:lol:
- ...last player alive in Ts, slowly approaching bombsite
- peeks quietly around a corner to scout the area
- Gman suddenly "appears" in front of him
- player pees himself and starts firing uncontrollably
- player gives away his position and is shot dead
- player quits CSGO and stares at his desktop screen...
But seriously, I like your idea of small HL Easter eggs; the Gman might be a bit extreme for CSGO but I'll see what I can cook in here ![]()
Quote from will2kBut seriously, I like your idea of small HL Easter eggs; the Gman might be a bit extreme for CSGO but I'll see what I can cook in here
Yeah ofc, I was just going a little over the top ![]()
How about these then:
I think that's enough for now, unless you wanna just go for decals or something ![]()
Quote from jackophantDisplay MoreYeah ofc, I was just going a little over the top
How about these then:
- Interactive vending machines that drop cans
- spam proof
- don't heal you
- Interactive microwave
- frazzles/blows when turned on
- Interactive eye scanners
- *bleepy noises*
- "ACCESS DENIED"
- Interactive wall mounted Health and Armour dispensers
- Maybe hold "use" to make the noise
- Definitely do not provide health or armour
- Inaccessible room with recognisable HL1 props in (maybe from source version?)
- Weapons / Ammo
- Health / Armour pickups
- Ambient Headcrab noises
- Like the inferno apps dog, but in a vent somewhere
I think that's enough for now, unless you wanna just go for decals or something
Great stuff Jack, thanks for sharing ![]()
I'll see what I will include without affecting CSGO mechanics/gameplay much.
The map already has a non-interactive retinal scanner, so I might bring it "alive" ![]()
Something like that obviously, with the desk, screen and all.
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The map will have subtle coloring and hints to allow players to know their location and whereabouts on the fly.
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You noticed in the previous screenshot the blue color and sector C (in CT corridor), now we have red color and sector T (in T corridor) :v
Hope this will also be useful for callouts
map is progressing steadily; I have also implemented many Half-Life Easter eggs across the map with more to come (looking at you @jackophant :D)
here's a fresh screenshot
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