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De_forlorn WIP

  • will2k
  • April 20, 2014 at 4:51 PM
  • jackophant
    • November 11, 2015 at 4:25 PM
    • #41

    Needs 100% more pinky rock faces ;)

    [Blocked Image: http://i.imgur.com/y0RUoqx.jpg]

    [Blocked Image: http://static2.cs-bg.net/maps/images/screenshots/maps16/de/cs-235-de_nuke.jpg]

  • will2k
    • November 11, 2015 at 8:49 PM
    • #42
    Quote from Logic

    Any current overview? All I could find was one from 2:nd May 2014

    Theme looks very clean, which is always good! It really screams Black Mesa and/or an old fashioned Bond-villain base :)

    Thank you :). I'm trying my best to have visual fidelity and eye-candy while keeping visibility and player readability at a maximum.

    The layout you mentioned is indeed for alpha 1 version; the current beta layout is slightly different in mid and around both bombsites.


    Quote from jackophant

    Needs 100% more pinky rock faces

    [Blocked Image: http://i.imgur.com/y0RUoqx.jpg]

    [Blocked Image: http://static2.cs-bg.net/maps/images/sc…235-de_nuke.jpg]

    Spot on, Jack :D

    These rocks are iconic for HL/Opfor and they are on my to do list since alpha1 version but they will be kept until later stages in detailing since 50% of them will be in the map while the other 50% will be in the 3D skybox. I even included them indoors like the "Lambda Bunker" level :D (https://migrationtest.mapcore.org/topic/17209-de…&comment=404898 4th screenshot-tunnel).

    At some point in development. I considered the idea to have the outdoors more European (white/grey rocks with pine trees and green hills) but finally decided against as players will most likely dissociate the map from the HL/Opfor theme.

  • will2k
    • December 2, 2015 at 5:38 PM
    • #43

    Progress was a bit slow in the past 15 days;

    I was focusing my time and energy on writing and finishing the 2 technical articles about Source engine visleaves and PVS (https://migrationtest.mapcore.org/topic/17174-sh…&comment=406742)

    [Blocked Image: http://www.mediafire.com/convkey/050d/phn5eoztjrl9630zg.jpg]

    [Blocked Image: http://www.mediafire.com/convkey/f907/mmburdc125nvddfzg.jpg]

  • will2k
    • December 4, 2015 at 7:51 PM
    • #44

    [Blocked Image: http://www.mediafire.com/convkey/eb43/6yo7pkn6a12s0i9zg.jpg]

    In another note, I was having a bit of an issue with the military radar on top of the rocks (screenshot in previous post). It's a func_brush (non-round resetting entity), therefore cannot be parented to a func_rotating (round resetting entity) in Counter-Strike round-based gameplay. The brush was immediately disappearing even at the start of round 1.

    I had to ditch entities parenting and resort to "logic_measure_movement" entity, and with a bit of tweaking, it's working like a charm.

  • UNREA1
    • December 5, 2015 at 5:29 PM
    • #45

    This is looking so good each screenshot, makes me wanna lick the monitor. C:

  • Bodd Jonar
    • December 5, 2015 at 6:03 PM
    • #46
    Quote from UNREA1

    This is looking so good each screenshot, makes me wanna lick the monitor. C:

    This is the map I look forward to the most at the moment. :))

  • will2k
    • December 6, 2015 at 2:29 PM
    • #47
    Quote from UNREA1

    This is looking so good each screenshot, makes me wanna lick the monitor. C:

    Hey, hey, look who's here :)

    Quote from Bodd Jonar

    This is the map I look forward to the most at the moment. :))

    me too :D...I wish the creator would speed things up and...oh wait

  • will2k
    • January 29, 2016 at 5:45 PM
    • #48

    After nearly 2 months of extended break (holidays and whatnot), I resumed work on the map.

    Started detailing CT spawn

    [Blocked Image: http://www.mediafire.com/convkey/de27/byg79bz3pbx8n9vzg.jpg]

  • lynx
    • January 31, 2016 at 8:23 AM
    • #49

    Looks like right out of a science fiction Movie! love it :)

  • will2k
    • January 31, 2016 at 2:16 PM
    • #50
    Quote from lynx

    Looks like right out of a science fiction Movie! love it

    Thank you.

    The map is based on Half-Life and Opposing Force for the old school look of a recently evacuated research/military facility.

  • clankill3r
    • January 31, 2016 at 7:48 PM
    • #51

    It reminds me of HL1.

  • will2k
    • February 1, 2016 at 2:49 PM
    • #52
    Quote from capslock

    I love the crossfire looking half life based environments. Looking forward to play this map. ;)

    Quote from clankill3r

    It reminds me of HL1.

    Thanks.

    I'm really glad people are noticing the Half-Life theme on the fly; I guess my work is done :)

  • will2k
    • February 3, 2016 at 5:53 PM
    • #53

    Not sure if I should expect a headcrab/vortigaunt or a terrorist running down the stairs :D

    [Blocked Image: http://www.mediafire.com/convkey/4ca3/jduyuqyyoyrakw6zg.jpg]

  • jackophant
    • February 4, 2016 at 11:26 AM
    • #54
    Quote from will2k

    Not sure if I should expect a headcrab/vortigaunt or a terrorist running down the stairs :D

    This map won't be complete without some form of HL easter egg(s)

    Maybe at random spots across the map G-Man can pop up adjusting his tie

    I would squeal like a little girl if I happened upon something like that

    EDIT: Also, not sure of name origin, but could it be something more "Half Lifey", or is this getting too gimmicky now? :(

  • will2k
    • February 4, 2016 at 4:53 PM
    • #55
    Quote from jackophant

    This map won't be complete without some form of HL easter egg(s)

    Maybe at random spots across the map G-Man can pop up adjusting his tie

    :lol:

    - ...last player alive in Ts, slowly approaching bombsite

    - peeks quietly around a corner to scout the area

    - Gman suddenly "appears" in front of him

    - player pees himself and starts firing uncontrollably

    - player gives away his position and is shot dead

    - player quits CSGO and stares at his desktop screen...

    But seriously, I like your idea of small HL Easter eggs; the Gman might be a bit extreme for CSGO but I'll see what I can cook in here :D

  • jackophant
    • February 4, 2016 at 5:21 PM
    • #56
    Quote from will2k

    But seriously, I like your idea of small HL Easter eggs; the Gman might be a bit extreme for CSGO but I'll see what I can cook in here :D

    Yeah ofc, I was just going a little over the top :D

    How about these then:

    • Interactive vending machines that drop cans
      • spam proof
      • don't heal you
    • Interactive microwave
      • frazzles/blows when turned on
    • Interactive eye scanners
      • *bleepy noises*
      • "ACCESS DENIED"
    • Interactive wall mounted Health and Armour dispensers
      • Maybe hold "use" to make the noise
      • Definitely do not provide health or armour
    • Inaccessible room with recognisable HL1 props in (maybe from source version?)
      • Weapons / Ammo
      • Health / Armour pickups
    • Ambient Headcrab noises
      • Like the inferno apps dog, but in a vent somewhere :D

    I think that's enough for now, unless you wanna just go for decals or something :P

  • will2k
    • February 4, 2016 at 9:23 PM
    • #57
    Quote from jackophant

    Yeah ofc, I was just going a little over the top

    How about these then:

    • Interactive vending machines that drop cans
      • spam proof
      • don't heal you
    • Interactive microwave
      • frazzles/blows when turned on
    • Interactive eye scanners
      • *bleepy noises*
      • "ACCESS DENIED"
    • Interactive wall mounted Health and Armour dispensers
      • Maybe hold "use" to make the noise
      • Definitely do not provide health or armour
    • Inaccessible room with recognisable HL1 props in (maybe from source version?)
      • Weapons / Ammo
      • Health / Armour pickups
    • Ambient Headcrab noises
      • Like the inferno apps dog, but in a vent somewhere

    I think that's enough for now, unless you wanna just go for decals or something

    Display More

    Great stuff Jack, thanks for sharing :D

    I'll see what I will include without affecting CSGO mechanics/gameplay much.

    The map already has a non-interactive retinal scanner, so I might bring it "alive" :D

  • Klems
    • February 4, 2016 at 10:55 PM
    • #58

    Something like that obviously, with the desk, screen and all.

    [Blocked Image: http://hothardware.com/articleimages/Item1908/small_BlackMesa-Old.jpg]

  • will2k
    • February 8, 2016 at 7:14 PM
    • #59

    The map will have subtle coloring and hints to allow players to know their location and whereabouts on the fly.

    [Blocked Image: http://www.mediafire.com/convkey/a481/89i31k81d03udonzg.jpg]

    You noticed in the previous screenshot the blue color and sector C (in CT corridor), now we have red color and sector T (in T corridor) :v

    Hope this will also be useful for callouts

  • will2k
    • February 18, 2016 at 5:27 PM
    • #60

    map is progressing steadily; I have also implemented many Half-Life Easter eggs across the map with more to come (looking at you @jackophant :D)

    here's a fresh screenshot

    [Blocked Image: http://www.mediafire.com/convkey/06db/73s1mca5fpkebxlzg.jpg]

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