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De_forlorn WIP

  • will2k
  • April 20, 2014 at 4:51 PM
  • Buddy
    • June 16, 2014 at 9:39 PM
    • #21

    The moment when you first get the Deagle

  • will2k
    • June 20, 2014 at 4:12 PM
    • #22
    Quote from MrTwoVideoCards

    You might want to avoid repainting valve textures like that, specifically because of how compressed they'll get once you recompress them. You're essentially compressing an already compressed texture.


    Thanks for your comment.


    These are simple hue variations of a small area of the stock texture.


    Other textures will be derived from hi-res reference concrete/metal photos.


    Quote from Buddy

    The moment when you first get the Deagle


    true


    it was one of the most effective weapons against those pesky black ops assassins; good times

  • will2k
    • October 18, 2015 at 5:56 PM
    • #23

    Resurrection of the dead

    After being on hiatus/indefinite hold for 1.5 year, this project is resurrected and alive again :)

    The map was playtested twice in its alpha1 and alpha2 basic block-out versions, on the test server of Mapcore back in early May 2014, and I received great feedback that was all implemented in the map.

    Volcano playtested the map in its alpha3 version and provided additional feedback and insights that were also implemented in late May-early June 2014.

    Then real life kicked-in hard with multiple issues and I was forced to put this project on hold. When I got a break, I was sidetracked by working on my HL2DM map, Fortwick and later on my CSGO map, Calm.

    "Forlorn" was forlorn :D (pun intended)...until last week; the project is back alive and in full force in its beta1 iteration.

    Detailing has started, and placeholder textures and brushwork are being phased out. Lighting is also being tweaked.

    Progress is steady and here are couple of screenshots from the "1 week beta building" frenzy :)

    Cheers

    [Blocked Image: https://www.mediafire.com/convkey/29ff/0vrd5whwaq557bf6g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/989a/exbsrme6140d7o76g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/ecf5/iqlu99c9ygk4wm46g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/ce60/isnuudda39rai0a6g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/a877/bg4bwajok3rdfr96g.jpg]

  • El_Exodus
    • October 18, 2015 at 6:06 PM
    • #24

    Nice to see more old projects being revived :)

    But pls use Imgur next time, pictures are not loading for me D:

  • will2k
    • October 18, 2015 at 6:11 PM
    • #25
    Quote from El_Exodus

    Nice to see more old projects being revived :)

    But pls use Imgur next time, pictures are not loading for me D:

    Thanks :)

    images not loading, really? :???: I'm using mediafire and they are loading fine on my side. Maybe a hard refresh CTRL+F5 might help? or scripts blocked on your side?

  • El_Exodus
    • October 18, 2015 at 6:24 PM
    • #26
    Quote from will2k

    Thanks :)

    images not loading, really? :???: I'm using mediafire and they are loading fine on my side. Maybe a hard refresh CTRL+F5 might help? or scripts blocked on your side?

    Nvm, found the problem. It's on my end^^ My ISP is limiting the speed to filehosting sites. :(

  • Vaya
    • October 18, 2015 at 7:13 PM
    • #27

    Looking great!

  • will2k
    • October 18, 2015 at 8:21 PM
    • #28
    Quote from El_Exodus

    Nvm, found the problem. It's on my end^^ My ISP is limiting the speed to filehosting sites. :(

    Alright, thanks for clearing that up :)

    Quote from Vaya

    Looking great!

    Thanks David :)

  • AirStep
    • October 19, 2015 at 8:38 PM
    • #29

    To me this is one of those maps that feel familiar even the first time you see it!
    I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
    Glad to see this one back in development :)

  • Bodd Jonar
    • October 19, 2015 at 11:39 PM
    • #30
    Quote from AirStep

    To me this is one of those maps that feel familiar even the first time you see it!
    I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
    Glad to see this one back in development

    Agreed, the theme is frikkin amazing.

  • will2k
    • October 20, 2015 at 11:15 AM
    • #31
    Quote from AirStep

    To me this is one of those maps that feel familiar even the first time you see it!
    I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
    Glad to see this one back in development

    Quote from Bodd Jonar

    Agreed, the theme is frikkin amazing.

    Thank you for the encouraging comments :)

    I am staying as close and faithful as possible to the Half-Life/Opposing Force theme, without sacrificing CSGO gameplay (angles, readability, visibility, etc...).

    Fun fact: I've replayed "Blue Shift" last week to get additional inspiration :D

  • will2k
    • November 3, 2015 at 7:08 PM
    • #32

    More progress in beta1

    [Blocked Image: https://www.mediafire.com/convkey/6150/6vxi4797l5ab6596g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/1534/i1tfcxrw60q11ax6g.jpg]

  • jackophant
    • November 5, 2015 at 9:50 AM
    • #33

    that outside shot fills me with nostalgia :D

  • will2k
    • November 5, 2015 at 4:56 PM
    • #34
    Quote from jackophant

    that outside shot fills me with nostalgia

    Half-Life's "Surface Tension" and Opposing Force's "Welcome to Black Mesa" chapters FTW :D

  • jackophant
    • November 5, 2015 at 4:59 PM
    • #35
    Quote from will2k

    Half-Life's "Surface Tension" and Opposing Force's "Welcome to Black Mesa" chapters FTW :D

    Ok, you drive a hard bargain but I will play them this weekend! Opposing force was the first computer game I bought myself, from Toys'R'Us no less! xD

  • will2k
    • November 5, 2015 at 5:23 PM
    • #36
    Quote from jackophant

    Ok, you drive a hard bargain but I will play them this weekend! Opposing force was the first computer game I bought myself, from Toys'R'Us no less! xD

    :D

    When I'm working on certain sections in the map, I get nostalgic and suddenly feel the urge to replay some sections in HL and OpFor, "strictly" for "inspiration" purposes :P

  • will2k
    • November 10, 2015 at 4:20 PM
    • #37

    A glimpse of things to come

    [Blocked Image: https://www.mediafire.com/convkey/8062/39rfc72f7a7t01i6g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/d54a/1i6no2drc7sgf7n6g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/847c/vocqpweqcb0jnc46g.jpg]

  • Bodd Jonar
    • November 10, 2015 at 6:53 PM
    • #38

    It's so pretty!

  • will2k
    • November 11, 2015 at 2:28 PM
    • #39
    Quote from Bodd Jonar

    It's so pretty!

    Thanks.

    Detailing is roughly at 25%; still quite a road ahead but progress is steady and stamina is high :)

  • Logic
    • November 11, 2015 at 4:12 PM
    • #40

    Any current overview? All I could find was one from 2:nd May 2014 :v

    Theme looks very clean, which is always good! It really screams Black Mesa and/or an old fashioned Bond-villain base :)

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