The moment when you first get the Deagle ![]()
De_forlorn WIP
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Quote from MrTwoVideoCards
You might want to avoid repainting valve textures like that, specifically because of how compressed they'll get once you recompress them. You're essentially compressing an already compressed texture.
Thanks for your comment.
These are simple hue variations of a small area of the stock texture.
Other textures will be derived from hi-res reference concrete/metal photos.
Quote from BuddyThe moment when you first get the Deagle

true

it was one of the most effective weapons against those pesky black ops assassins; good times

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Resurrection of the dead
After being on hiatus/indefinite hold for 1.5 year, this project is resurrected and alive again

The map was playtested twice in its alpha1 and alpha2 basic block-out versions, on the test server of Mapcore back in early May 2014, and I received great feedback that was all implemented in the map.
Volcano playtested the map in its alpha3 version and provided additional feedback and insights that were also implemented in late May-early June 2014.
Then real life kicked-in hard with multiple issues and I was forced to put this project on hold. When I got a break, I was sidetracked by working on my HL2DM map, Fortwick and later on my CSGO map, Calm.
"Forlorn" was forlorn
(pun intended)...until last week; the project is back alive and in full force in its beta1 iteration.Detailing has started, and placeholder textures and brushwork are being phased out. Lighting is also being tweaked.
Progress is steady and here are couple of screenshots from the "1 week beta building" frenzy

Cheers
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Nice to see more old projects being revived

But pls use Imgur next time, pictures are not loading for me D:
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Quote from El_Exodus
Nice to see more old projects being revived

But pls use Imgur next time, pictures are not loading for me D:
Thanks

images not loading, really? :???: I'm using mediafire and they are loading fine on my side. Maybe a hard refresh CTRL+F5 might help? or scripts blocked on your side?
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Looking great!
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To me this is one of those maps that feel familiar even the first time you see it!
I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
Glad to see this one back in development
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Quote from AirStep
To me this is one of those maps that feel familiar even the first time you see it!
I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel!
Glad to see this one back in development
Quote from Bodd JonarAgreed, the theme is frikkin amazing.
Thank you for the encouraging comments

I am staying as close and faithful as possible to the Half-Life/Opposing Force theme, without sacrificing CSGO gameplay (angles, readability, visibility, etc...).
Fun fact: I've replayed "Blue Shift" last week to get additional inspiration

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More progress in beta1
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that outside shot fills me with nostalgia

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Quote from jackophant
Ok, you drive a hard bargain but I will play them this weekend! Opposing force was the first computer game I bought myself, from Toys'R'Us no less! xD

When I'm working on certain sections in the map, I get nostalgic and suddenly feel the urge to replay some sections in HL and OpFor, "strictly" for "inspiration" purposes

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A glimpse of things to come
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It's so pretty!
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Any current overview? All I could find was one from 2:nd May 2014 :v
Theme looks very clean, which is always good! It really screams Black Mesa and/or an old fashioned Bond-villain base

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