Greetings ![]()
I present to you my new bomb/defuse project, de_forlorn which is still in early WIP stage.
I started it 3 weeks ago and the map currently consists mostly of flat backbone brushwork and placeholder items to test the layout which is being done over the past week with some friends over LAN.
The map is thematically inspired by Half-Life and Opposing Force for some old-school deserted base/facility gameplay and atmosphere.
It has a new layout geared towards fast competitve gameplay with plenty of strategies to use; it has also new areas in addition to some reworked areas from 3 of my old maps (that follow the same theme of an abandoned base similar to Black Mesa facility):
op4_haste (2001) - Opposing Force, lonedm (2003) - Half-Life and de_derelict_base (2011) - Counter-Strike Source.
The map features fast rotation times/routes on floor level as well as on catwalk/upper floor level (14-15 sec for A-B). It also has corridor action suitable for SMGs and shotguns, outdoor space for some rifle action, sniper nests with exposed back for some reward/risk gameplay decisions, vertical gameplay for some interesting strategies, viability of grenades bouncing on corridor walls and around corners, player readability against walls, easily identifiable wallbangs (metal doors and catwalks) and an alternance of cold blue-ish/warm yellow-ish lights to enhance readability.
I kept the fog, color correction and post processing to bare minimum to avoid hindering gameplay and visibility.
The player models will be anarchists (black) vs FBI (green) for easier identification which also fit well with the backstory of an anarchist group raiding a recently abandoned base to blast open some secure doors and loot available hazardous content.
Free time is a bit of an issue these days but i'm trying my best to keep a steady rate of work/progress on this map.
Thanks for reading and I hope to have a playable/testable version very soon.
I wish everyone a Happy Easter.
Will2k