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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Distortion
    • June 24, 2015 at 11:31 PM
    • #941

    I wanna reserve for Thursday de_decline_v5

    Ill update it all later today

  • Vorontsov
    • June 24, 2015 at 11:37 PM
    • #942
    Quote from Distortion

    I wanna reserve for Thursday de_decline_v5

    Ill update it all later today

    Then apply for it through the form

  • Distortion
    • June 24, 2015 at 11:54 PM
    • #943
    Quote from Vorontsov

    Then apply for it through the form

    oh i didnt notice there was a change i the way this worked sorry

  • KernalPanic
    • June 27, 2015 at 10:24 PM
    • #944

    Updated kplabs for tomorrows playtest. de_kplabs_150228_pt2

    New link

    I can't update the spreadsheet with the new link.

  • Iceberg
    • June 28, 2015 at 10:14 PM
    • #945

    hi guys you can publish the schedule of the playtest, thanks

  • Vorontsov
    • June 28, 2015 at 10:27 PM
    • #946

    @Iceberg

    Submission Form

    Schedule n shit

  • Iceberg
    • June 28, 2015 at 10:45 PM
    • #947
    Quote from Vorontsov

    @Iceberg

    Submission Form

    Schedule n shit

    Thx...

  • NihiL
    • June 30, 2015 at 1:02 AM
    • #948

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

  • Vaya
    • June 30, 2015 at 1:39 PM
    • #949
    Quote from NihiL

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

    this is critical IMO. The map was running at 90frames on my machine before so I don't know how it's going to run on lesser machines...Message RZL and he'll sort it for you.

  • 'RZL
    • June 30, 2015 at 1:50 PM
    • #950
    Quote from NihiL

    Here's an update for my map de_spice for the playtest tomorrow (Tuesday 30th June): https://dl.dropboxusercontent.com/u/42455/de_spice_v16.zip

    This is de_spice_v16.bsp

    Hopefully it can be updated on the server in-time, it features some pretty big optimization improvements.

    Quote from Vaya

    this is critical IMO. The map was running at 90frames on my machine before so I don't know how it's going to run on lesser machines...Message RZL and he'll sort it for you.

    No problemo, I've already updated Nihil's submission.

  • NihiL
    • June 30, 2015 at 2:21 PM
    • #951

    Awesome, thanks. If you've followed my latest posts here, you know that I've run into a lot of optimization issues with de_spice. This new version does improve things considerably for almost all sections of the map (only bombsite A is spotty on my system but still ~100 fps here). Should be enough for playtesting hopefully!

    Thanks RZL, you're super quick at this! :) Looking forward to tonight.

  • P1g3oN
    • June 30, 2015 at 7:57 PM
    • #952
    Quote from NihiL

    Awesome, thanks. If you've followed my latest posts here, you know that I've run into a lot of optimization issues with de_spice. This new version does improve things considerably for almost all sections of the map (only bombsite A is spotty on my system but still ~100 fps here). Should be enough for playtesting hopefully!

    Thanks RZL, you're super quick at this! Looking forward to tonight.

    I have 60 fps in Bombsite a, it needs a lot of work.

  • Dalannar
    • July 1, 2015 at 4:27 PM
    • #953

    Could you add the demo recording from de_fishery_a2 to the demos folder ? (chat and feedback as well if those are not automatically added). Thank you.

  • jackophant
    • July 1, 2015 at 5:23 PM
    • #954
    Quote from P1g3oN

    I have 60 fps in Bombsite a, it needs a lot of work.

    What do you normally get on say... Dust2?

  • 'RZL
    • July 1, 2015 at 7:40 PM
    • #955
    Quote from Dalannar

    Could you add the demo recording from de_fishery_a2 to the demos folder ? (chat and feedback as well if those are not automatically added). Thank you.

    Recordings and Demos have now been added for you and @NihiL.

  • P1g3oN
    • July 1, 2015 at 9:51 PM
    • #956
    Quote from jackophant

    What do you normally get on say... Dust2?

    200+ easily.

  • jackophant
    • July 1, 2015 at 9:59 PM
    • #957

    @P1g3oN oh wow, fair enough!

  • Dalannar
    • July 1, 2015 at 10:49 PM
    • #958

    I'm having some trouble watching the demo from the playtest session. This is what the console outputs:

    WARNING: demo network protocol 13491 differs, engine version is 13492
    Playing demo from auto-20150630-2142-de_fishery_a2.dem.
    WARNING: Server demo version 13491, client version 13492.
    #######################################
    Map de_fishery_a2 missing stringtable dictionary, don't ship this way!!!
    Run with -stringtables on the command line or convar
    stringtable_alwaysrebuilddictionaries enabled to build the string table
    #######################################
    SignalXWriteOpportunity(3)
    'RZL connected.
    WARNING: demo network protocol 13491 differs, engine version is 13492
    Host_EndGame: Error reading demo message data.

    I have no idea why it's having a problem. I tried running the game with the demo_watch "beta" version, but nothing changes (As I suspected but I had no other ideas). Anyone knows what's up ?

  • 'RZL
    • July 2, 2015 at 12:56 AM
    • #959
    Quote from Dalannar

    'RZL connected.
    WARNING: the amount of 1337 is too high, engine cannot keep up, shutting down.

    Well, there you have the problem. Sorry about it, happens all the time.

    Jokes aside: It looks like there's been an update which updated the demo engine since the last playtest and it made the older version unplayable, which is pretty unfortunate. No idea if there's a way to work around this problem :<

  • Smileytopin
    • July 3, 2015 at 1:34 PM
    • #960

    For sideproject, https://www.dropbox.com/s/rlvtqbhxympx…ct2_a1.bsp?dl=0 for download with radar, change the date to the 19th - I chose the Saturday by mistake.

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