1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • text_fish
    • February 21, 2015 at 8:11 PM
    • #581

    Hiiiii! May I book the second slot on 03/03 if it's not already taken? Working title de_brutal.

  • 'RZL
    • February 22, 2015 at 11:08 AM
    • #582

    Some of you might have noticed it, I have recently added Sourcemod to our server. It doesn't change much about the playtests yet, but it makes it easier for me to manage them and it gives us the opportunity to add useful plugins to the server.


    So, does anyone of you know some Plugins that we could use and/or know someone who could create a Plugin especially for our playtests?


    Quote from text_fish

    Hiiiii! May I book the second slot on 03/03 if it's not already taken? Working title de_brutal.


    Yepp, added you to the schedule.

  • Vaya
    • February 22, 2015 at 11:20 AM
    • #583

    https://forums.alliedmods.net/showthread.php…ghlight=grenade


    Something like this for warmup?

    -Infinite nades

    -Everyone is invincible

    -Grenade trails

  • 'RZL
    • February 22, 2015 at 12:12 PM
    • #584
    Quote from Vaya

    https://forums.alliedmods.net/showthread.php…ghlight=grenade


    Something like this for warmup?

    -Infinite nades

    -Everyone is invincible

    -Grenade trails

    Display More


    Sounds like a cool idea, but we need the smokes to be transparent and flashes to not really flash, otherwise its going to be a clusterfuck of smokes and flashes every warmup. Also, no idea how to turn everyone invincible.

  • text_fish
    • February 22, 2015 at 12:57 PM
    • #585

    Thanks 'RZL.


    Not sure if it exists or if it's even feasible to create but it would be great if there were a plugin that allowed everyone to see annotations on the overview in-game. It would also be cool of each playtest automatically spat out a heatmap, rather than us having to record a demo and run it through a third party website.


    And of course, a plugin that adds a mash-up of Quake 3 Arena, UT and Homer Simpson sounds is always very useful and would add a touch of class and professionalism to the server.

  • Vaya
    • February 22, 2015 at 1:19 PM
    • #586
    Quote

    Sounds like a cool idea, but we need the smokes to be transparent and flashes to not really flash, otherwise its going to be a clusterfuck of smokes and flashes every warmup. Also, no idea how to turn everyone invincible.

    maybe just allow decoys then, they share the same physics with normal nades, yeah?

  • Tomato
    • February 22, 2015 at 1:20 PM
    • #587

    I like the idea of a heatmap aswell.

    Immediatly gives you info about chokepoints, common encounter spots and most prefered bomb spot

  • hamilton5
    • February 22, 2015 at 4:19 PM
    • #588

    RZL there is a plugin to mimic tv_autorecord

    https://forums.alliedmods.net/showthread.php?p=2070519


    The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible you could use sm_cvar sv_infinite_ammo 1 for infinite nades.

  • borgking
    • February 22, 2015 at 6:33 PM
    • #589

    The file for todays playtest:

    https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v17.rar

  • 'RZL
    • February 22, 2015 at 6:57 PM
    • #590
    Quote from hamilton5

    RZL there is a plugin to mimic tv_autorecord

    https://forums.alliedmods.net/showthread.php?p=2070519


    The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible you could use sm_cvar sv_infinite_ammo 1 for infinite nades.


    Cool suggestions, hamilton! Really hope the plugin works.

  • Anduriel
    • February 22, 2015 at 7:38 PM
    • #591

    Sadly I have to cancel my playtest on 24.02. Would take a spot on 05.03. instead.

  • 'RZL
    • February 23, 2015 at 5:00 PM
    • #592

    The plugin hamilton suggested is working! This means all playtests get recorded automatically and can be uploaded to the drive if you request it. Further suggestions for any cool plugins are still welcome

  • SamCom
    • February 23, 2015 at 6:13 PM
    • #593

    I'd like to request a slot on 08.03.15 for de_earlywarning, if possible.

  • Demolitions
    • February 23, 2015 at 6:27 PM
    • #594

    Requesting the 2nd 05.03.15 slot for de_event [i guess that's what im calling it ]

  • Vaya
    • February 24, 2015 at 6:55 PM
    • #595

    https://www.dropbox.com/s/rjjgvt7de6db…lpha03.bsp?dl=0


    for thursday


    Merci

  • Tomato
    • February 24, 2015 at 7:44 PM
    • #596

    Isn't there a playtest planned now?


    Edit: My bad, I was wrong due to the time zones

    I'm +1 GMT so i guess the playtests start at 21.00 here

    or Am I wrong?

  • El Moroes
    • February 24, 2015 at 7:46 PM
    • #597

    Hey, Here is the second alpha version of the map for the playtest of tonight (there is a little problem with the cubemap - doesn't work here on some surfaces) :

    >> de_arizona_a02


    And as usual, don't hesitate with your critics guys, we won't be offended


    The topic where we talk of Arizona is


    Thanks !

  • 'RZL
    • February 24, 2015 at 8:07 PM
    • #598

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • Andre Valera
    • February 25, 2015 at 5:28 PM
    • #599

    Requesting to reserve Thursday the 12th of March (12.03.2015)

    de_festival (the japanese themed map)

  • Vaya
    • February 25, 2015 at 6:35 PM
    • #600

    Demo seems to bug out at about tick 4500 (shows full tickcount and time though)


    Thanks anyway..you might need to check the plug in is working fully

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™