Hiiiii! May I book the second slot on 03/03 if it's not already taken? Working title de_brutal.
MapCore CS:GO Playtesting 4.0
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Some of you might have noticed it, I have recently added Sourcemod to our server. It doesn't change much about the playtests yet, but it makes it easier for me to manage them and it gives us the opportunity to add useful plugins to the server.
So, does anyone of you know some Plugins that we could use and/or know someone who could create a Plugin especially for our playtests?
Quote from text_fishHiiiii! May I book the second slot on 03/03 if it's not already taken? Working title de_brutal.
Yepp, added you to the schedule.
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https://forums.alliedmods.net/showthread.php…ghlight=grenade
Something like this for warmup?
-Infinite nades
-Everyone is invincible
-Grenade trails
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Quote from VayaDisplay More
https://forums.alliedmods.net/showthread.php…ghlight=grenade
Something like this for warmup?
-Infinite nades
-Everyone is invincible
-Grenade trails
Sounds like a cool idea, but we need the smokes to be transparent and flashes to not really flash, otherwise its going to be a clusterfuck of smokes and flashes every warmup. Also, no idea how to turn everyone invincible.
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Thanks 'RZL.
Not sure if it exists or if it's even feasible to create but it would be great if there were a plugin that allowed everyone to see annotations on the overview in-game. It would also be cool of each playtest automatically spat out a heatmap, rather than us having to record a demo and run it through a third party website.
And of course, a plugin that adds a mash-up of Quake 3 Arena, UT and Homer Simpson sounds is always very useful and would add a touch of class and professionalism to the server.
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Sounds like a cool idea, but we need the smokes to be transparent and flashes to not really flash, otherwise its going to be a clusterfuck of smokes and flashes every warmup. Also, no idea how to turn everyone invincible.
maybe just allow decoys then, they share the same physics with normal nades, yeah?
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I like the idea of a heatmap aswell.
Immediatly gives you info about chokepoints, common encounter spots and most prefered bomb spot

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RZL there is a plugin to mimic tv_autorecord

https://forums.alliedmods.net/showthread.php?p=2070519
The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible
you could use sm_cvar sv_infinite_ammo 1 for infinite nades. -
The file for todays playtest:
https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v17.rar
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Quote from hamilton5
RZL there is a plugin to mimic tv_autorecord

https://forums.alliedmods.net/showthread.php?p=2070519
The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible
you could use sm_cvar sv_infinite_ammo 1 for infinite nades.Cool suggestions, hamilton! Really hope the plugin works.
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Sadly I have to cancel my playtest on 24.02.
Would take a spot on 05.03. instead. -
The plugin hamilton suggested is working! This means all playtests get recorded automatically and can be uploaded to the drive if you request it. Further suggestions for any cool plugins are still welcome

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I'd like to request a slot on 08.03.15 for de_earlywarning, if possible.
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Requesting the 2nd 05.03.15 slot for de_event [i guess that's what im calling it
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Isn't there a playtest planned now?
Edit: My bad, I was wrong due to the time zones
I'm +1 GMT so i guess the playtests start at 21.00 here
or Am I wrong?
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Hey, Here is the second alpha version of the map for the playtest of tonight (there is a little problem with the cubemap - doesn't work here on some surfaces) :
And as usual, don't hesitate with your critics guys, we won't be offended

The topic where we talk of Arizona is
Thanks !
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Another Playtest is starting now! Come join us!
94.250.201.180:27015 -
Requesting to reserve Thursday the 12th of March (12.03.2015)
de_festival (the japanese themed map)
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Demo seems to bug out at about tick 4500
(shows full tickcount and time though)Thanks anyway..you might need to check the plug in is working fully
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