I think it should be required to have at least a basic working radar + have enough players spawns so everyone can join.
(I know there were cases where even my map was missing a radar.. hell even some models)
I think it should be required to have at least a basic working radar + have enough players spawns so everyone can join.
(I know there were cases where even my map was missing a radar.. hell even some models)
QuotePlaytest Schedule
Playtest 02.10.14
- [OPEN] <-- I can haz dis slot plz?
- [OPEN]
I've made a whole host of changes from Sunday, and if they are well received, I shall begin the uphill struggle that is detailing! woo! progress!!!!
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A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are http://server2.pelipurkki.fi/~dustin/csgo/region.zip
**EDIT**
just fixed a typo.
Quote from icsA bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are http://server2.pelipurkki.fi/~dustin/csgo/region.zip
**EDIT**
just fixed a typo.
Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked.
QuoteHey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked.
Today is ok for me, so what's it.. 1,5 hours from now ?
it's 2,5 hours from now, at 21:00 CEST. You can use this time converter if you want to make sure: http://www.worldtimebuddy.com/?pl=1&lid=8,0,12&h=12
Ok thanks, i wasn't sure on what timestamp the posts were here. So that would be 10 PM for me. Suits fine! Thanks.
I would like to have another playtest of acceleration on Sunday, 5th.
Current map version:
https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar
Another Playtest is starting now! Come join us!
94.250.201.180:27015
Playtest 30.09.14
https://www.dropbox.com/s/7xga3gvvrbow….10.14.zip?dl=0
Can I have 05.10.14 please DE_Tivoli again? Everything should be fixed by now, and I changed up a lot including simplifying the layout and making Bombsite A more CT-sided.
Quote from borgkingI would like to have another playtest of acceleration on Sunday, 5th.
Current map version:
https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar
You have not packed some models.
Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks!
Quote from KonqiHi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks!
Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point?
Quote from jackophantIs it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point?
Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first.
Quote from KonqiOk, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first.
Not sure what you're thanking me for, lol, and you didn't actually answer my question ![]()
Do you have:
You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion.
Quote from jackophantNot sure what you're thanking me for, lol, and you didn't actually answer my question
Do you have:
- a radar - so we know where we are going
- 10 T spawns - so everyone can join
- 10 CT spawns - so the rest of everyone can join
- 2 bombsites or hostages - so we have something to do
You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion.
+Buyzones
Yes, my map has all these things. I read the thread before ![]()
07.10.2014
https://www.dropbox.com/sh/g6pm1fidj54…bhA30L0dha?dl=0
map name de_concept still need to find a name
thx
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