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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • tomm
    • September 29, 2014 at 2:09 PM
    • #261

    I think it should be required to have at least a basic working radar + have enough players spawns so everyone can join.

    (I know there were cases where even my map was missing a radar.. hell even some models)

  • jackophant
    • September 29, 2014 at 11:52 PM
    • #262
    Quote

    Playtest Schedule


    Playtest 02.10.14

    • [OPEN] <-- I can haz dis slot plz?
    • [OPEN]


    I've made a whole host of changes from Sunday, and if they are well received, I shall begin the uphill struggle that is detailing! woo! progress!!!! :D

  • ics
    • September 30, 2014 at 4:14 PM
    • #263

    A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are http://server2.pelipurkki.fi/~dustin/csgo/region.zip


    **EDIT**


    just fixed a typo.

  • 'RZL
    • September 30, 2014 at 5:09 PM
    • #264
    Quote from ics

    A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are http://server2.pelipurkki.fi/~dustin/csgo/region.zip


    **EDIT**


    just fixed a typo.


    Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked.

  • ics
    • September 30, 2014 at 5:34 PM
    • #265
    Quote

    Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked.


    Today is ok for me, so what's it.. 1,5 hours from now ?

  • 'RZL
    • September 30, 2014 at 5:36 PM
    • #266

    it's 2,5 hours from now, at 21:00 CEST. You can use this time converter if you want to make sure: http://www.worldtimebuddy.com/?pl=1&lid=8,0,12&h=12

  • ics
    • September 30, 2014 at 5:43 PM
    • #267

    Ok thanks, i wasn't sure on what timestamp the posts were here. So that would be 10 PM for me. Suits fine! Thanks.

  • borgking
    • September 30, 2014 at 7:56 PM
    • #268

    I would like to have another playtest of acceleration on Sunday, 5th.

    Current map version:

    https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar

  • 'RZL
    • September 30, 2014 at 8:12 PM
    • #269

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    Playtest 30.09.14

    • Vinneri's DE_Agri
    • ics' DE_Region
  • osKo
    • September 30, 2014 at 11:17 PM
    • #270

    https://www.dropbox.com/s/7xga3gvvrbow….10.14.zip?dl=0


    Can I have 05.10.14 please DE_Tivoli again? Everything should be fixed by now, and I changed up a lot including simplifying the layout and making Bombsite A more CT-sided.

  • Deh0lise
    • October 1, 2014 at 12:52 AM
    • #271
    Quote from borgking

    I would like to have another playtest of acceleration on Sunday, 5th.

    Current map version:

    https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar

    You have not packed some models.

  • Konqi
    • October 1, 2014 at 10:41 AM
    • #272

    Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks!


    http://steamcommunity.com/sharedfiles/fi…s/?id=318575753

  • jackophant
    • October 1, 2014 at 11:38 AM
    • #273
    Quote from Konqi

    Hi, I would like my map de_innenhof to be playtestet. It's my first map and I am new here. Maybe someone should have a look on it first, to check, if it fits the requirements yet.(I'm not talking about spawns and bombspots, more the general state of development) I have no time preferences, so you can put the playtest where it fits. Thanks!


    http://steamcommunity.com/sharedfiles/fi…s/?id=318575753


    Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point?

  • Konqi
    • October 1, 2014 at 12:51 PM
    • #274
    Quote from jackophant

    Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point?


    Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first.

  • borgking
    • October 1, 2014 at 1:27 PM
    • #275
    Quote from Deh0lise

    You have not packed some models.

    Thanks, I forgot to include them. I'll fix that soon.

  • jackophant
    • October 1, 2014 at 4:00 PM
    • #276
    Quote from Konqi

    Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first.


    Not sure what you're thanking me for, lol, and you didn't actually answer my question

    Do you have:

    • a radar - so we know where we are going
    • 10 T spawns - so everyone can join
    • 10 CT spawns - so the rest of everyone can join
    • BUYZONES! thanks nexodus
    • 2 bombsites or hostages - so we have something to do

    You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion.

  • El_Exodus
    • October 1, 2014 at 4:13 PM
    • #277
    Quote from jackophant

    Not sure what you're thanking me for, lol, and you didn't actually answer my question

    Do you have:

    • a radar - so we know where we are going
    • 10 T spawns - so everyone can join
    • 10 CT spawns - so the rest of everyone can join
    • 2 bombsites or hostages - so we have something to do

    You will need all of these for a successful map test. I'm guessing English isn't your first language so I apologise for any confusion.

    +Buyzones

  • Konqi
    • October 1, 2014 at 5:10 PM
    • #278

    Yes, my map has all these things. I read the thread before

  • jackophant
    • October 1, 2014 at 5:29 PM
    • #279
    Quote from El_Exodus

    +Buyzones


    Thanks!


    Quote from Konqi

    Yes, my map has all these things. I read the thread before


    Clarity! Good! Now bring it on

  • soldierrob
    • October 1, 2014 at 7:34 PM
    • #280

    07.10.2014

    https://www.dropbox.com/sh/g6pm1fidj54…bhA30L0dha?dl=0

    map name de_concept still need to find a name

    thx

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