[CS:GO]de_zoo
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Still working on this! After the 5 vs 5 playtest I got some great feedback, so I've been busy tackling these points (hopefully!).
Long A seemed too difficult and risky to take sometimes due to a number of possible headpeaks for defending CTs and off course the possibility to get shot from both Hut and Window.
All headpeaks that I know of should now be removed (both the ones facing Long A and short A).
I blocked line of sight from the Window to the door.
[Blocked Image: http://i.imgur.com/2JLS8gf.jpg]
The only line of sight to the door from long A (from Hut) is now around this spot, hardly covering the door itself.
[Blocked Image: http://i.imgur.com/iyoeF6O.jpg]
Turned the bottom of this rock piece into a concrete wall to improve readability there.
[Blocked Image: http://i.imgur.com/taXqrSr.jpg]
Another issue was that it was very hard to hold B when the bomb was planted. I tried blocking of these doors like El_Exodus suggested, but I think it had a too big influence in the overall flow in that area.
Instead I've now added this extra room next to bombsite B. It provides a bit of cover for defending Ts (kinda like the little room on Nuke's B bombsite).
[Blocked Image: http://i.imgur.com/LdttVFq.jpg]
[Blocked Image: http://i.imgur.com/yVLQHke.jpg]
That's it for now, I'd be happy to hear any feedback!
Also got some cool extra's to share with those interested

After the 5 vs 5 playtest, paw was so kind to turn the data from the playtest into a couple of heatmaps! These are the two most interesting ones imo. The first one being movement and kill angles and the second being movement and grenades (flash = green, smoke = purple, HE = red).
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we should have another playtest

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oooooooooooooooooooooh, how do you get the heatmaps?
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Quote from Marcem
It's in the CS:GO tools bin folder.
Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.
That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.
But anyway, we stray off topic here...
DE_ZOO! YEAH! SHOOT DEM FISHIES

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Quote from jackophantDisplay More
Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.
That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.
But anyway, we stray off topic here...
DE_ZOO! YEAH! SHOOT DEM FISHIES

Yeah, I think there's a website out there doing analysis, saw it on Reddit not too long ago.
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Wow, pink REALLY liked that north-east alley way... The feedback is clear, that is a very nice alley way
#nerfplz -
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Cool looking map, looking forward to seeing more.
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This is a thing for producing heatmaps from demos, FYI. Dunno if it's the only one.
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New pictures. I opened up the roof in the main aquarium area. Better? Too much?
[Blocked Image: http://i.imgur.com/Br643Za.jpg]
[Blocked Image: http://i.imgur.com/yraxL3d.jpg]
[Blocked Image: http://i.imgur.com/p2wX5D5.jpg]
[Blocked Image: http://i.imgur.com/sjf7rzx.jpg]
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Honestly, I have to say it's pretty dominating. Also, in the last shot, it seems the windows on the right side are bit flimsy in comparison and probably not equipped to handled the weight of that ceiling.
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It's a nice effect, but probably not the right setting. In my experience aquariums are usually very dark to have the best visibility inside the tank, similar to your aquarium mid to B connector, but very dark painted walls (obviously not the best for readability in a cs map). The effect you've created would look great in a jungle biome theme, like Kew Gardens or the Eden Project.
Dammit... now I want to make a map like this :
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