1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO]de_zoo

  • Squad
  • March 20, 2014 at 5:41 PM
  • El_Exodus
    • October 10, 2014 at 1:46 PM
    • #121
    Quote from Puddy

    Please use imgur.com for future pics. All those ads might give us aids.

    Oh, sorry guys. I'm browsing with AdBlock so i don't see any a(i)ds. Will change that in the future

  • Squad
    • October 17, 2014 at 1:52 AM
    • #122

    Still working on this! After the 5 vs 5 playtest I got some great feedback, so I've been busy tackling these points (hopefully!).


    Long A seemed too difficult and risky to take sometimes due to a number of possible headpeaks for defending CTs and off course the possibility to get shot from both Hut and Window.

    All headpeaks that I know of should now be removed (both the ones facing Long A and short A).


    I blocked line of sight from the Window to the door.


    [Blocked Image: http://i.imgur.com/2JLS8gf.jpg]


    The only line of sight to the door from long A (from Hut) is now around this spot, hardly covering the door itself.


    [Blocked Image: http://i.imgur.com/iyoeF6O.jpg]


    Turned the bottom of this rock piece into a concrete wall to improve readability there.


    [Blocked Image: http://i.imgur.com/taXqrSr.jpg]


    Another issue was that it was very hard to hold B when the bomb was planted. I tried blocking of these doors like El_Exodus suggested, but I think it had a too big influence in the overall flow in that area.


    Instead I've now added this extra room next to bombsite B. It provides a bit of cover for defending Ts (kinda like the little room on Nuke's B bombsite).


    [Blocked Image: http://i.imgur.com/LdttVFq.jpg]


    [Blocked Image: http://i.imgur.com/yVLQHke.jpg]

    That's it for now, I'd be happy to hear any feedback!


    Also got some cool extra's to share with those interested

    After the 5 vs 5 playtest, paw was so kind to turn the data from the playtest into a couple of heatmaps! These are the two most interesting ones imo. The first one being movement and kill angles and the second being movement and grenades (flash = green, smoke = purple, HE = red).

  • Vaya
    • October 17, 2014 at 9:23 AM
    • #123

    we should have another playtest

  • jackophant
    • October 17, 2014 at 11:35 AM
    • #124

    oooooooooooooooooooooh, how do you get the heatmaps?

  • hamilton5
    • October 17, 2014 at 12:31 PM
    • #125
    Quote from jackophant

    oooooooooooooooooooooh, how do you get the heatmaps?


    demoinfogo ;]

  • Squad
    • October 17, 2014 at 1:23 PM
    • #126
    Quote from jackophant

    oooooooooooooooooooooh, how do you get the heatmaps?


    paw did them, I have no idea how to do it

  • jackophant
    • October 17, 2014 at 1:49 PM
    • #127

    MATHEMATICAL! Haha


    I've always wanted to do this!


    Quote from hamilton5

    demoinfogo ;]


    So you just run the GOTV demo (or POV demo?), open console and type "demoinfogo" ?


    (I'm at work and can't test)

  • jackophant
    • October 17, 2014 at 3:14 PM
    • #128

    Sorry for double post!


    Quote from Squad

    paw did them, I have no idea how to do it


    Any way I can get in contact? I've found something github/demoinfogo related but it blew my mind

  • Squad
    • October 17, 2014 at 3:16 PM
    • #129
    Quote from jackophant

    Sorry for double post!


    Any way I can get in contact? I've found something github/demoinfogo related but it blew my mind


    Sure, I'll ask him.

  • DrywallDreams
    • October 17, 2014 at 3:27 PM
    • #130
    Quote from jackophant

    MATHEMATICAL! Haha


    I've always wanted to do this!


    So you just run the GOTV demo (or POV demo?), open console and type "demoinfogo" ?


    (I'm at work and can't test)

    Display More

    It's in the CS:GO tools bin folder.

  • jackophant
    • October 17, 2014 at 4:41 PM
    • #131
    Quote from Marcem

    It's in the CS:GO tools bin folder.


    Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.


    That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.


    But anyway, we stray off topic here...


    DE_ZOO! YEAH! SHOOT DEM FISHIES

  • Squad
    • October 17, 2014 at 4:44 PM
    • #132
    Quote from jackophant

    I'm sure the script itself could even have colour options.


    I've no idea how it works, but colour options are possible too. I have a heatmap from the playtest where each player has its own colour

  • DrywallDreams
    • October 17, 2014 at 4:48 PM
    • #133
    Quote from jackophant

    Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.


    That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.


    But anyway, we stray off topic here...


    DE_ZOO! YEAH! SHOOT DEM FISHIES

    Display More

    Yeah, I think there's a website out there doing analysis, saw it on Reddit not too long ago.

  • jackophant
    • October 17, 2014 at 5:08 PM
    • #134

    Wow, pink REALLY liked that north-east alley way... The feedback is clear, that is a very nice alley way #nerfplz

  • El_Exodus
    • October 17, 2014 at 9:16 PM
    • #135
    Quote from jackophant

    Wow, pink REALLY liked that north-east alley way... The feedback is clear, that is a very nice alley way #nerfplz

    It might be me I went to the A window quite some times^^

  • ics
    • October 17, 2014 at 10:16 PM
    • #136

    Cool looking map, looking forward to seeing more.

  • text_fish
    • October 17, 2014 at 11:12 PM
    • #137

    This is a thing for producing heatmaps from demos, FYI. Dunno if it's the only one.


    http://demo.ehvag.de/

  • Squad
    • October 21, 2014 at 9:19 AM
    • #138

    New pictures. I opened up the roof in the main aquarium area. Better? Too much?


    [Blocked Image: http://i.imgur.com/Br643Za.jpg]


    [Blocked Image: http://i.imgur.com/yraxL3d.jpg]


    [Blocked Image: http://i.imgur.com/p2wX5D5.jpg]


    [Blocked Image: http://i.imgur.com/sjf7rzx.jpg]

  • Sprony
    • October 21, 2014 at 9:22 AM
    • #139

    Honestly, I have to say it's pretty dominating. Also, in the last shot, it seems the windows on the right side are bit flimsy in comparison and probably not equipped to handled the weight of that ceiling.

  • jackophant
    • October 21, 2014 at 9:59 AM
    • #140

    It's a nice effect, but probably not the right setting. In my experience aquariums are usually very dark to have the best visibility inside the tank, similar to your aquarium mid to B connector, but very dark painted walls (obviously not the best for readability in a cs map). The effect you've created would look great in a jungle biome theme, like Kew Gardens or the Eden Project.


    Dammit... now I want to make a map like this :

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™