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DE_CROWN

  • FMPONE
  • March 18, 2014 at 3:59 PM
  • FMPONE
    • March 18, 2014 at 3:59 PM
    • #1

    Hey guys, one of my proudest moments here. Been a long journey, Volcano and I are so thrilled to be ready to play this with you once and for all


    [Blocked Image: http://i.imgur.com/ghTfHyO.jpg]

    [Blocked Image: http://i.imgur.com/ohY7Rtq.jpg]

    [Blocked Image: http://i.imgur.com/FqXmeSE.jpg]

    [Blocked Image: http://i.imgur.com/jntq3uh.jpg]

    [Blocked Image: http://i.imgur.com/T2T75RT.jpg]

    [Blocked Image: http://i.imgur.com/fTfbGwA.jpg]

    [Blocked Image: http://i.imgur.com/MNRCYwG.jpg]


    A bomb defusal map set in Barcelona, Spain.

    "Terrorists are on a mission to obliterate an oasis of world heritage in Barcelona."

    Please support and download the map at:

    http://steamcommunity.com/sharedfiles/fi…s/?id=239672577


    PC GAMER article Part 2 available here:

    http://www.pcgamer.com/2014/03/18/bui…e-hammer-editor

  • Squad
    • March 18, 2014 at 4:05 PM
    • #2

    Congratz!

  • Beck
    • March 18, 2014 at 4:37 PM
    • #3

    Looking forward to giving this a play. Congrats on the release!

  • JediX
    • March 18, 2014 at 4:45 PM
    • #4

    Great work!

  • ShockaPop
    • March 18, 2014 at 4:52 PM
    • #5

    Congratz for the release! Map is awesome.. at least running around with bots and playing the demolition mode (the one with fixed set of guns).

  • will2k
    • March 18, 2014 at 4:57 PM
    • #6

    Congrats to FMPONE and VOLCANO on this release.


    As I said on reddit, here's to Crown outperforming Cache in terms of success


    Cheers.

  • Minos
    • March 18, 2014 at 5:22 PM
    • #7

    Looks great fellas!


    Can already see this becoming hugely popular, love how clean and easy to read everything is

  • -HP-
    • March 18, 2014 at 5:26 PM
    • #8

    Absolutely amazing!

  • RaVaGe
    • March 18, 2014 at 5:47 PM
    • #9

    Ermegherd congratz !!!! efempowne 4 presi

  • penE
    • March 18, 2014 at 8:30 PM
    • #10

    Grats on the release!


    lol, article says I'd be working at Crytek, interesting .. didn't know that before.

  • Radix
    • March 18, 2014 at 8:57 PM
    • #11

    Gratz on the release (and to penE for his new job at Crytek! )!

    Didn't play it yet, just walked around and watched the pretty architecture.


    Found 2 bugs (?)


    1.) Broken/missing textures here?


    2.) Tree in the background suddenly disappears


  • leplubodeslapin
    • March 18, 2014 at 9:09 PM
    • #12

    Again congratulations on the release. I'm curious to see if competitive players will appropriate it. Good luck on that.

    By the way, i made this video for Volcano and Fmpone, so i post it here also :


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  • FMPONE
    • March 18, 2014 at 9:26 PM
    • #13
    Quote from penE

    Grats on the release!


    lol, article says I'd be working at Crytek, interesting .. didn't know that before.


    Fuck!

  • Mazy
    • March 18, 2014 at 9:55 PM
    • #14

    Looks fuckin dope, can't wait to try it out!~~~~big grats on the release

  • tr0nic
    • March 19, 2014 at 7:20 AM
    • #15

    Is there a way to watch scrims/pugs on de_crown, in order to have a better understanding of your design choices? (can't wait 3rd part ! )Right now, It feels like rotate time are too much (roughly 20 seconds to get to Bombsite A from B , CT rotating counter-clockwise).


    I wonder what would be the effect of moving "Underpass" to "Sniper" ,so that it is linking Courtyard and Sniper in a more direct path between both bombsites and making backstabbing possibilities like in de_inferno (one of your main inspiration)


    I really like the changes you have made since rc2 (walls on both bridges, breakable vent and the new path into B from ct-spawn. That nade spot over Squeaky will probably be crucial for terrorists, to be able to breach "Upper".


    Superb environment! Readability is great except maybe for the very dark wooden doors/stairs near ct spawn (lil bit nit picky)


    Also, is it intended to be able to plant bomb so that a terrorist that is outside Double-Doors at bombsite A, have a direct line of sight from that door hole? (easy wall spot as well)


    Final crit: Those flags move way too much compared to the trees, other static hanging eye candy stuff or even the soundscapes!


    Congrats on the release, can't wait for the 3rd part.

  • Sprony
    • March 19, 2014 at 8:54 AM
    • #16

    Let's play football on this gem!

  • Puddy
    • March 19, 2014 at 9:08 AM
    • #17

    This map essentially has the two components any truly good map needs.


    1. Clean, readable, distinct art.


    2. Thoughtful layout.


    Good job, congrats!

  • General Vivi
    • March 19, 2014 at 1:20 PM
    • #18

    Looks great guys!

  • owk
    • March 19, 2014 at 1:25 PM
    • #19

    the map is absolutely fantastic. I put the screen of something that can be annoying if abused in game.

    T Spawn Left tree


    T Spawn Right tree


    T Spawn all streetlights


    T Spawn balcony (100% You can reach him)


    Checkers door bad clip


    Fountain tree

  • Psy
    • March 19, 2014 at 1:32 PM
    • #20

    Lookin' good like it should.

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