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so, a new CS:S map from valve

  • mike-0
  • January 15, 2005 at 4:38 PM
  • Phlek
    • January 27, 2005 at 2:29 PM
    • #81
    Quote from Mazy

    Aye, pretty damn unoriginal. Reminds me of Assault :G

    They might just be releasing this instead of remaking Assualt, which I hope isn't true...but you never know with Valve. I was suprised when I saw the map, it doesn't look professional at all.

  • Algor
    • January 27, 2005 at 5:16 PM
    • #82

    I saw those pictures on HL2.net and thought they were some shitty mod maps

  • ReNo
    • January 27, 2005 at 5:23 PM
    • #83

    I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality.

    That said, it really does look a bit amatuer in some areas. The road texture with the mud on the sides for example, really doesn't merge well with the textures alongside it and they should have changed that at least (even by making the terrain a disp. surf. and making it overlap the road or something would have helped). The internal brushwork is really pretty simplistic but it doesn't really look bad as such, just far from breathtaking and a little too boxy.

    Well, I'm kinda glad for a small map to be honest, should be fun over our LAN.

  • Backslider
    • January 27, 2005 at 5:31 PM
    • #84

    Add watermellons, and an a crowbar cause I thought it was HL2DM.

  • zpanzer
    • January 27, 2005 at 5:47 PM
    • #85

    remake nuke instead of those suxor maps :\

  • kleinluka
    • January 27, 2005 at 6:11 PM
    • #86

    yuck, that looks pretty bad

  • Bluestrike
    • January 27, 2005 at 6:37 PM
    • #87

    Looks like a new assaultish map, not that bad imho, looks pretty realistic and if it plays well with a good framerate I'm happy with it.

    (de_dust 2 has some places where the +showbudget goes to the roof and I have to look at the floor there)

    It is a boring theme for a map though.

    A train track passing by might have been nice to fluf it up a bit, after all its a industrial zone looking at the surrounding buildings.

  • Phlek
    • January 27, 2005 at 6:51 PM
    • #88
    Quote from ReNo

    I think we should keep in mind that this was a map being made by just one guy (or at least thats how the older update news sounded to me) - there are no custom resources for it by the looks of things (while all other CS:S maps use mostly unique resources), so its really to be expected that its not of the usual Valve quality.

    This is Dave Rillers map, same guy who remade de_tides. Definately a difference in quality between the two maps.

  • Zacker
    • January 27, 2005 at 7:18 PM
    • #89

    I was dissapointed when I saw de_tides, but this new map is really the buttom...

    Naw, thoose maps are not made by the same person. De_tides is a TurtleRock Studios map while Dave Riller is employed at Valve. It would also have been quite unrealistic if one guy churned out maps this fast.

    I think the lower quality is a result of that Dave is employed as "Game Designer" and not "Level Designer". He is also the author of datacore, so he should have enough experience.

  • Duff-e
    • January 27, 2005 at 7:41 PM
    • #90

    who cares....all that matters is how it plays

    tides is a great looking map....but i couldnt stand playing it for more than 10 rounds

  • Grin
    • January 27, 2005 at 8:24 PM
    • #91

    Remember that it's not finished, it's supposed to be released during february.

  • mikezilla
    • January 27, 2005 at 9:17 PM
    • #92

    every time valve has released screens of a css map

    thats what it looked like when it came out

    its just nooblish

  • Tequila
    • January 27, 2005 at 9:43 PM
    • #93

    I would have expected more original content, instead of recycled HL2/CS:S material, but if the gameplay is special then I certainly won't mind.

    Edit: OK, maybe I was a little too lenient. I'd expect MUCH better from Dave Riller, one of Valve's veteran mappers who's been around since the beginning of Half-Life 1.

  • Grin
    • January 27, 2005 at 10:07 PM
    • #94

    Let's see when it's finished.

  • Lurker
    • January 29, 2005 at 5:07 AM
    • #95

    I hope it turns out to be a fun map, I don't care much visually though... something can look like a million bucks, but play like crap.

  • Taylor Swift
    • January 29, 2005 at 6:33 PM
    • #96

    I knew it! I knew it. Valve used history books and TurtleRock studios used google to make the map. I knew it, i saw it.

    [Blocked Image: http://www.h-g-canal.org.uk/images/hereford.jpg]

  • Taylor Swift
    • January 29, 2005 at 6:39 PM
    • #97
    Quote from Kreigore

    Indeed.

    Indeed :x

  • kleinluka
    • January 29, 2005 at 8:15 PM
    • #98
    Quote from Nz-Nexus

    I knew it! I knew it. Valve used history books and TurtleRock studios used google to make the map. I knew it, i saw it. [Blocked Image: http://www.h-g-canal.org.uk/images/hereford.jpg]

    what

  • ReNo
    • January 29, 2005 at 8:43 PM
    • #99

    Yeah, because old victorian wooden framed buildings really do only exist in google image searches, and Tides really is undeniably ripping off said buildings :roll:

  • MJ
    • January 29, 2005 at 9:31 PM
    • #100
    Quote from Nz-Nexus

    I knew it! I knew it. Valve used history books and TurtleRock studios used google to make the map. I knew it, i saw it.

    Um....no.

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