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Level Design in a game of Golf

  • Jord
  • September 12, 2013 at 7:33 PM
  • Jord
    • September 12, 2013 at 7:33 PM
    • #1

    Stolen from twitter. I found it amusing/interesting.


    http://www.youtube.com/watch?v=b3txDg…AxDCu18&index=1

  • blackdog
    • September 12, 2013 at 11:10 PM
    • #2

    Would Tiger Woods call this pussyfication of golf courses?

  • Evert
    • September 13, 2013 at 7:35 AM
    • #3

    Ugh that TV-show music lol.

    This is interesting too http://mrbossdesign.blogspot.se/2009/03/everyt…ame-design.html

  • Steppenwolf
    • September 13, 2013 at 12:58 PM
    • #4

    So modern golf courses should be dumbed down and aimed at a casual player base.

  • Sentura
    • September 13, 2013 at 1:36 PM
    • #5

    interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.

  • blackdog
    • September 13, 2013 at 3:44 PM
    • #6

    Even the design of a supermarket could be compared to level design, since flow is so important(?)

  • cincinnati
    • September 13, 2013 at 4:20 PM
    • #7

    But don't ever put the fucking milk in the back past all the other shit in the level if all I need is fucking milk

  • selmitto
    • September 13, 2013 at 9:09 PM
    • #8
    Quote from Sentura

    interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.


    There's this cool GDC presentation that talks more or less what you are saying:


    Everything I Learned About Level Design I Learned from Disneyland -- Scott Rodgershttp://www.gdcvault.com/play/1305/Ever…ned-About-Level

  • JeanPaul
    • September 13, 2013 at 9:12 PM
    • #9

    My golf course would definitely involve guns

  • dux
    • September 13, 2013 at 11:59 PM
    • #10

    That you'd eventually grow disinterested with and scrap.

  • JeanPaul
    • September 14, 2013 at 12:49 AM
    • #11

    lulz probs

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