Stolen from twitter. I found it amusing/interesting.
Level Design in a game of Golf
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Would Tiger Woods call this pussyfication of golf courses?

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Ugh that TV-show music lol.
This is interesting too http://mrbossdesign.blogspot.se/2009/03/everyt…ame-design.html
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So modern golf courses should be dumbed down and aimed at a casual player base.
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interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.
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Even the design of a supermarket could be compared to level design, since flow is so important(?)

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But don't ever put the fucking milk in the back past all the other shit in the level if all I need is fucking milk
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Quote from Sentura
interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.
There's this cool GDC presentation that talks more or less what you are saying:
Everything I Learned About Level Design I Learned from Disneyland -- Scott Rodgershttp://www.gdcvault.com/play/1305/Ever…ned-About-Level
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My golf course would definitely involve guns
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That you'd eventually grow disinterested with and scrap.
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lulz probs
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