1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Level Design in a game of Golf

  • Jord
  • September 12, 2013 at 7:33 PM
  • Jord
    • September 12, 2013 at 7:33 PM
    • #1

    Stolen from twitter. I found it amusing/interesting.


    http://www.youtube.com/watch?v=b3txDg…AxDCu18&index=1

  • blackdog
    • September 12, 2013 at 11:10 PM
    • #2

    Would Tiger Woods call this pussyfication of golf courses?

  • Evert
    • September 13, 2013 at 7:35 AM
    • #3

    Ugh that TV-show music lol.

    This is interesting too http://mrbossdesign.blogspot.se/2009/03/everyt…ame-design.html

  • Steppenwolf
    • September 13, 2013 at 12:58 PM
    • #4

    So modern golf courses should be dumbed down and aimed at a casual player base.

  • Sentura
    • September 13, 2013 at 1:36 PM
    • #5

    interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.

  • blackdog
    • September 13, 2013 at 3:44 PM
    • #6

    Even the design of a supermarket could be compared to level design, since flow is so important(?)

  • cincinnati
    • September 13, 2013 at 4:20 PM
    • #7

    But don't ever put the fucking milk in the back past all the other shit in the level if all I need is fucking milk

  • selmitto
    • September 13, 2013 at 9:09 PM
    • #8
    Quote from Sentura

    interestingly the structure of theme parks seems like a close ancestor to level design. There's a (scholarly) article I wanted to show but apparently it's been taken down, but the gist is basically that the flow of people is directed while still keeping an open path.


    There's this cool GDC presentation that talks more or less what you are saying:


    Everything I Learned About Level Design I Learned from Disneyland -- Scott Rodgershttp://www.gdcvault.com/play/1305/Ever…ned-About-Level

  • JeanPaul
    • September 13, 2013 at 9:12 PM
    • #9

    My golf course would definitely involve guns

  • dux
    • September 13, 2013 at 11:59 PM
    • #10

    That you'd eventually grow disinterested with and scrap.

  • JeanPaul
    • September 14, 2013 at 12:49 AM
    • #11

    lulz probs

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™