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Modding counter-strike

  • Mapham
  • August 7, 2013 at 11:51 AM
  • Mapham
    • August 7, 2013 at 11:51 AM
    • #1

    Is that even possible? I know there are modded servers in game, but I mean completely new game. Different weapons, how weapons work, new gamemode etc.

  • Kinky
    • August 7, 2013 at 11:54 AM
    • #2

    Modding what about it? Theres lots of modifications you can do on the server side, but everything that requires a client modifcation means you need to make a duplicate game with said modification (which doesnt really count).

  • Mapham
    • August 7, 2013 at 11:57 AM
    • #3

    I mean, like what counter-strike did with half-life.

  • Spherix
    • August 7, 2013 at 4:39 PM
    • #4

    CS:GO you mean?

  • Mapham
    • August 7, 2013 at 4:52 PM
    • #5

    What do you mean? Well global offensive is latest and most advanced counter-strike, so if I would build mod for CS it would be CSGO.


    But I mean, is it possible to make mod out of counter-strike, like counter-strike was made out of half-life?

  • Thrik
    • August 7, 2013 at 5:14 PM
    • #6

    Unless I'm mistaken all current Source games are effectively 'mods' of the Source version chosen for the project (there are numerous versions of Source going back to Half-Life 2). I've seen mods for CS:GO listed on Mod DB so I guess it must be possible.


    https://developer.valvesoftware.com/wiki/Create_a_Mod

  • Mapham
    • August 7, 2013 at 5:53 PM
    • #7

    I dont really understand how people construct mods anyway, do they build mod in editor like hammer?

  • Thrik
    • August 7, 2013 at 6:24 PM
    • #8

    A lot of it is programming (writing code). If the original game has its source code available then you edit it — the same as making any game really, except you're modifying an existing one.

  • PyroGXPilot
    • August 7, 2013 at 7:00 PM
    • #9

    https://developer.valvesoftware.com/wiki/Category:Modding

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