Am I the only dissappointed by the red wave thingy for clues which isn't as subtle as the cues in the first one?
Game looks and sounds amazing ! City itself seems more ... real I guess as well ![]()
I can't wait to have a real computer to play that !
Am I the only dissappointed by the red wave thingy for clues which isn't as subtle as the cues in the first one?
Game looks and sounds amazing ! City itself seems more ... real I guess as well ![]()
I can't wait to have a real computer to play that !
they're gonna need a less subtle hint system with the free roam aspect, it might get pretty hard to navigate if we don't have a route picked out across the city. I'm SO. FUCKING. HYPED. I sent the trailer to like everyone of my friends, even if they didn't play games, and one of them said it looks cool so they're borrowing mirror's edge as their first game
proud to add to our ranks!
Quote from laminutederire10 hours ago, laminutederire said: Am I the only dissappointed by the red wave thingy for clues which isn't as subtle as the cues in the first one?
Game looks and sounds amazing ! City itself seems more ... real I guess as well
I can't wait to have a real computer to play that !
I think they might have an option to turn that off, I hope at least...
Quote from 4qkerOn 16 April 2016 at 1:18 AM, 4qker said: they're gonna need a less subtle hint system with the free roam aspect, it might get pretty hard to navigate if we don't have a route picked out across the city.
Well, leaving it to the player to decide if it wants the hints is always a good decision.
~
im pretty sure there was already a topic on this game, also updated not long ago.
merge? @Sprony
Quote from blackdog16 minutes ago, blackdog said: im pretty sure there was already a topic on this game, also updated not long ago.
merge? @Sprony
Couldn't find it so thought I would make one my own ![]()
There was one: Mirror's edge II thread
Quote from laminutederire50 minutes ago, laminutederire said: There was one: Mirror's edge II thread
Aah i see, thx
So opened YouTube and there were a couple playthroughs of forts 20-30 min; this one from Polygon doesn't have annoying commentary
Beautiful is very beautiful; for the movement there are some ducts that look like it would be more efficient to slide underneath but they jump over… wonder if there's choice or it only works that way. Also would like to see more inertia/bobbing when you are doing sharp turns. In fight anyone knows if is possible to attack with a slide? Or combo a wall-walk into a jump and punch from above for eg? Cos during the escape scene it looked like those would have been the best and coolest ways to get rid of some of those guards (is it possible to just outrun them depending the area you are in?)
Quote from blackdogOn 17-4-2016 at 9:02 AM, blackdog said: im pretty sure there was already a topic on this game, also updated not long ago.
merge? @Sprony
Done! Changed the title as well.
For the attacks, I think you can do all you describe, they are maybe uncool people playing ![]()
The jumps when you could slide underneath could be an habit from Mirror's edge 1. Speed runners had that rule to always prefer jumping to sliding whenever possible because it was faster, it's probably someone replicating that habit ![]()
Looks pretty awesome, definately looking forward to it, played the hell out of the first one. Only issue is with the post processing they are doing, far too much noise makes the game look a bit shitty. Once again the architecture of the buildings is awesome, massive respect to whoever managed to turn obvious gameplay focused blockouts into realistic looking locations.
A Lot of Talking and Cutscenes Edge.
Fuck yeah... I have been so hungry for a good SP experience I don't mind some cinematic storytelling shoved at my face, game looks awesome and it has enough personality to grab my interest.
The real question is, what is the Uncharted dude doing in there? (at 12:22)
Jokes aside, the architecture looks really great. I like how the city does feel alive this time around
Not a fan of all the overlays and hints though, hopefully there's a way to turn them off completely.
Am I understanding this correctly, Open-world Parkour? If that's true then holy shit, this gon b gud
Played an early demo version fall 2015, controls feels smooth and faster than the original really looking forward to this game.
The little section that I tried out worked very good, and with the addition of player created time trials, I think I might be stuck with this game for a while.
System requirements: http://www.mirrorsedge.com/news/pc-system-requirements
Well that's official I won't play this game for a while after its release!
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