Quote' timestamp='1371060500' post='335154'] Mirror's Edge Reboot Will Be Open-World
Quote"open-world action adventure game."
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Quote' timestamp='1371060500' post='335154'] Mirror's Edge Reboot Will Be Open-World
Quote"open-world action adventure game."
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Quote from robert.briscoeLooks great, but I have to say I'm a little disappointed Dice went for a reboot!? There was plenty of room for a sequel and I was hoping they'd do something a little bit more daring with the aesthetic. Still, it's early days yet.
Also what's with the bloody colour grading? Dice seem to have an obsession with making things look overly post-processed. Remove it and bring back the colour!!
Can anyone tell me who is art directing this now?
why does it have to be more colorful? what if the new art style is like that to resonate with the theme? mirror's edge seemed to take place in a highly corporatized, surveillanced/controlled, inorganic and lifeless city. i think the "new art style" communicates this far better than the old one, even if it's just subtle changes...
Quote from csyverwhy does it have to be more colorful? what if the new art style is like that to resonate with the theme? mirror's edge seemed to take place in a highly corporatized, surveillanced/controlled, inorganic and lifeless city. i think the "new art style" communicates this far better than the old one, even if it's just subtle changes...
the original also had very clear contrast colors that fit into the environment. I completely see what Rob means with the post processing; I'm on the fence about it personally.
Wasn't the main point of the colours in Mirror's Edge to indicate areas you can climb, or at least which direction you should go? I'll be surprised if they're not still doing that, perhaps just more focused now.
Sure but even so there were buildings in other colors than white.
Quote from ThrikWasn't the main point of the colours in Mirror's Edge to indicate areas you can climb, or at least which direction you should go? I'll be surprised if they're not still doing that, perhaps just more focused now.
No, they used red to aid you with gameplay. Everything else was art direction.
I think you are missing the point. Here, lemme try to explain to you what Mirror's Edge is with a few images.
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http://www.flickr.com/photos/duncanj…57629378405875/
THAT's Mirror's Edge. Loads of minimal and rest areas, but when there's color, it's so fucking blunt it hurts your fucking eyes, monochromatic / minimalist color as I call it. That's what made it special, it's beautiful, it's blunt, it's unique.
And I believe the current direction with the black piano like glossy surfaces is definitely an improvement but please-please-please don't turn down the importance of color, play to your IP's strenghs!
Ultimately, it's too early to judge anything, we literally saw brief glimpses of it.
Wait is this a complete reboot? I'm confused...
http://www.eurogamer.net/articles/2013-…riginal-ea-says
... uh oh
sounds intriguing, but please don't be a shooter
when is this game out? date.. very interested
Quote' timestamp='1371073290' post='335198']No, they used red to aid you with gameplay. Everything else was art direction.
I remember them saying colors did matter... I only played the demo, but it was like "blue = easy", "orange = neh", "red = I dare you!/here".
Eg: obstacles to slide underneath I think they were blue? And I remember the first wall-run was an orange surface.
dat colours ![]()
IAmA DICE developer: AMN
Question: Why do I never see you at the breakfast buffet?
i hope solar fields is going to make the soundtrack again
Totally forgot you joined us Pampers
I wonder how many DICE'ers there are now at mapcore?! (DICEcore xD)
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Too bad I did not got the job at Dice as a Tool Developer. Would have loved working on Mirrors Edge and join you guys.
But I can not complain working on Thief ![]()
Those images linked on the last page are now my desktop wallpapers. God damn I forgot how sexy ME1 was!
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