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Mirrors Edge Catalyst

  • knj
  • June 10, 2013 at 9:56 PM
  • selmitto
    • June 12, 2013 at 7:36 PM
    • #61
    Quote

    ' timestamp='1371060500' post='335154'] Mirror's Edge Reboot Will Be Open-World

    http://www.gametrailers.com/side-mission/5…l-be-open-world

    Quote

    "open-world action adventure game."

    [Blocked Image: http://i.imgur.com/UmpOi.gif]

  • syver
    • June 12, 2013 at 8:02 PM
    • #62
    Quote from robert.briscoe

    Looks great, but I have to say I'm a little disappointed Dice went for a reboot!? There was plenty of room for a sequel and I was hoping they'd do something a little bit more daring with the aesthetic. Still, it's early days yet.

    Also what's with the bloody colour grading? Dice seem to have an obsession with making things look overly post-processed. Remove it and bring back the colour!!

    Can anyone tell me who is art directing this now?

    why does it have to be more colorful? what if the new art style is like that to resonate with the theme? mirror's edge seemed to take place in a highly corporatized, surveillanced/controlled, inorganic and lifeless city. i think the "new art style" communicates this far better than the old one, even if it's just subtle changes...

  • Sentura
    • June 12, 2013 at 8:10 PM
    • #63
    Quote from csyver

    why does it have to be more colorful? what if the new art style is like that to resonate with the theme? mirror's edge seemed to take place in a highly corporatized, surveillanced/controlled, inorganic and lifeless city. i think the "new art style" communicates this far better than the old one, even if it's just subtle changes...

    the original also had very clear contrast colors that fit into the environment. I completely see what Rob means with the post processing; I'm on the fence about it personally.

  • Thrik
    • June 12, 2013 at 9:37 PM
    • #64

    Wasn't the main point of the colours in Mirror's Edge to indicate areas you can climb, or at least which direction you should go? I'll be surprised if they're not still doing that, perhaps just more focused now.

  • Sentura
    • June 12, 2013 at 9:48 PM
    • #65

    Sure but even so there were buildings in other colors than white.

  • -HP-
    • June 12, 2013 at 10:41 PM
    • #66
    Quote from Thrik

    Wasn't the main point of the colours in Mirror's Edge to indicate areas you can climb, or at least which direction you should go? I'll be surprised if they're not still doing that, perhaps just more focused now.

    No, they used red to aid you with gameplay. Everything else was art direction.

    I think you are missing the point. Here, lemme try to explain to you what Mirror's Edge is with a few images.

    [Blocked Image: http://i.imgur.com/AozTMCx.jpg]

    [Blocked Image: http://i.imgur.com/OCQeDeQ.jpg]

    [Blocked Image: http://i.imgur.com/PDzcj4z.jpg]

    [Blocked Image: http://i.imgur.com/0z1fDas.jpg]

    [Blocked Image: http://farm8.staticflickr.com/7190/6899917661_233a1a3b77_o.jpg]

    http://www.flickr.com/photos/duncanj…57629378405875/

    THAT's Mirror's Edge. Loads of minimal and rest areas, but when there's color, it's so fucking blunt it hurts your fucking eyes, monochromatic / minimalist color as I call it. That's what made it special, it's beautiful, it's blunt, it's unique.

    And I believe the current direction with the black piano like glossy surfaces is definitely an improvement but please-please-please don't turn down the importance of color, play to your IP's strenghs!

    Ultimately, it's too early to judge anything, we literally saw brief glimpses of it.

  • Minos
    • June 12, 2013 at 10:46 PM
    • #67

    Wait is this a complete reboot? I'm confused...

  • -HP-
    • June 12, 2013 at 10:54 PM
    • #68
    Quote from Minos

    Wait is this a complete reboot? I'm confused...

    I'm confused as well. But afaik, yes, it's not a sequel.

  • Sentura
    • June 12, 2013 at 11:08 PM
    • #69

    http://www.eurogamer.net/articles/2013-…riginal-ea-says

    ... uh oh

    sounds intriguing, but please don't be a shooter

  • Taylor Swift
    • June 13, 2013 at 5:44 AM
    • #70

    when is this game out? date.. very interested

  • blackdog
    • June 13, 2013 at 10:25 AM
    • #71
    Quote

    ' timestamp='1371073290' post='335198']No, they used red to aid you with gameplay. Everything else was art direction.

    I remember them saying colors did matter... I only played the demo, but it was like "blue = easy", "orange = neh", "red = I dare you!/here".

    Eg: obstacles to slide underneath I think they were blue? And I remember the first wall-run was an orange surface.

  • knj
    • June 13, 2013 at 11:23 AM
    • #72

    dat colours <3

  • Rick_D
    • June 13, 2013 at 8:19 PM
    • #73

    IAmA DICE developer: AMN

  • Pampers
    • June 13, 2013 at 9:07 PM
    • #74

    Question: Why do I never see you at the breakfast buffet?

  • syver
    • June 13, 2013 at 10:00 PM
    • #75

    i hope solar fields is going to make the soundtrack again

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  • Chimeray
    • June 13, 2013 at 10:02 PM
    • #76

    Totally forgot you joined us Pampers I wonder how many DICE'ers there are now at mapcore?! (DICEcore xD)

  • blackdog
    • June 13, 2013 at 10:05 PM
    • #77

    [Blocked Image: http://www.redditstatic.com/heavy-load.png]

    reddit is under heavy load right now

    please try again in a few minutes.

  • Nysuatro
    • June 13, 2013 at 10:16 PM
    • #78

    Too bad I did not got the job at Dice as a Tool Developer. Would have loved working on Mirrors Edge and join you guys.

    But I can not complain working on Thief

  • Beck
    • June 14, 2013 at 12:01 AM
    • #79

    Those images linked on the last page are now my desktop wallpapers. God damn I forgot how sexy ME1 was!

  • Vilham
    • June 14, 2013 at 12:06 AM
    • #80
    Quote from Pampers

    Question: Why do I never see you at the breakfast buffet?

    You have a motherfucking breakfast buffet?!!?!??! Do you have bacon? If so, where do I sign?

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