Hello, I finally decided to register here hoping this website will help me improve my mapping skills. I don't really want to turn this into a presentation thread but I'd just like to say I really apreciate a lot of the work created by this community and that's one of the reasons that made me join. Anyways, I should start the actual post now.
[Blocked Image: http://cloud-2.steampowered.com/ugc/9212650445…8A3FEE75C9F107/]
This might look familiar, I made another version of this map quite some time ago, about 6 - 7 months ago as an entry for the GameBanana Winter Wonderland Mapping contest, which I won, somehow. ![]()
Click here to go to its WorkShop page.
I have decided to give it another shot because I was not totally happy with the outcome, the fact that it was a 40 days contest made me rush it and I eventually ended up droping a lot of ideas. And so, to start off I gave it a new - hotter - look, I tend to get bored of snowy maps fast not sure if I'm the only one but, yeah.
I've been essentially retexturing and adding some more cover to the outside area. I've also been adding some new props from the recently added CS_Militia which I think fit nicely the theme.
Here's two more pictures.
[Blocked Image: http://cloud.steampowered.com/ugc/9212650445…0F59BF0A76D127/]
[Blocked Image: http://cloud-2.steampowered.com/ugc/9212650445…3FD0FB60C8EE89/]
I haven't touched the 3DSkybox too much, just a placeholder really, while I don't want to mess with it yet.
So, I'd like to get some feedback on this, could be about lighting, props positioning, or anything really that would help the map to get better. If you're feeling generous and would like to test the actual map I wouldn't mind providing the current .bsp file. Also, looking for name suggestions, and gametype as well, Bomb/defusal and/or Hostage rescue are both viable, but I think Hostage rescue is more fitting.
Also, and this is bugging me a lot, bots are f'd up since the older version and they don't want to learn the map. They like standing on their spawn area and do nothing, it's obviously related to THIS. I've been trying to understand what is causing this issue, it happens in all the areas of the map and I've never had something similar happening to any other map. I suspect it's the complex geometry of the displacements but man... I'd like to know what it could be for sure and if possible how to fix it. Remaking navigation file from scratch is still an option but I would like to know if there's a way around it because it's so time consuming.
Thanks in advance and say hello! ![]()