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SOUQ

  • cincinnati
  • May 28, 2013 at 7:28 PM
  • cincinnati
    • May 28, 2013 at 7:28 PM
    • #1

    hi guys,

    i think i've gotten this to a state where it's time to start posting it beyond mapcore, and hope you'll take the time to subscribe to and check it out.

    it's undergone selective gameplay adjustments and very extensive cosmetic work since the last version.

    i'm generally satisfied with the layout. however, i'm still playing with smaller scale details like spawnpoints, visibility, and cover.

    it's a bit more expansive than the typical map, and was designed with player-counts of 16-24 people in mind.

    check out more screenshots and the map, itself, [urlhttp://steamcommunity.com/sharedfiles/fi…s/?id=177870384.

    THANKS!

    [Blocked Image: http://i.imgur.com/yYL6UYK.jpg]

    [Blocked Image: http://i.imgur.com/59fqN2Z.jpg]

    [Blocked Image: http://i.imgur.com/0Sudwdv.jpg]

  • penE
    • May 29, 2013 at 6:31 PM
    • #2

    Looks really nice and especially colorful on the screens, I like that.

  • blackdog
    • May 29, 2013 at 7:12 PM
    • #3

    I dig the lighting and the scenes are rich [Blocked Image: http://forum.multiplayer.it/images/faccine/sisi.gif]

    Crits? The street in the last screen in the Workshop looks definitely too wobbly (but it's not just a problem of looks).

    Is the skybox stock and/or final? In this screen i feel there's a bit too much of a contrast between it and the playable area, i dunno, like too many skyscrapers.

  • cincinnati
    • May 29, 2013 at 8:52 PM
    • #4

    yeah, that street was a pain in the neck, as it moves up, down, and around through length of the map into the skybox...

    most of it turned out well, but it does get a little unbelievable there.

    thanks for the support, (subscriptions,) upvotes and favorites are appreciated if you think they're deserved. the workshop doesn't really have a built-in system that encourages visibility when you update a map that's already on there.

  • Taylor Swift
    • July 4, 2013 at 1:11 AM
    • #5

    very nice...

  • -HP-
    • July 4, 2013 at 3:30 AM
    • #6

    Shit looks dope man!

  • cincinnati
    • September 12, 2013 at 7:50 PM
    • #7

    i've published a new file for the final version of this...

    subscribe, favorite, and rate anew here:

    http://steamcommunity.com/sharedfiles/fi…s/?id=177870384

    and Kung Fu Squirrel, if you could redirect the mapcore collection to this new url, that would be great.

    would love to play this on the mapcore server some day, but i'm never available at those euro-times...

    thanks all.

  • cincinnati
    • September 19, 2013 at 4:32 PM
    • #8

    screenshots of the final version...

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq_ft.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00036.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq0003.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00033.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00031.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00039.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00034.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00035.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00032.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00037.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq0052.jpg]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq_final/de_souq00038.jpg]

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