Multiplayer demo from Gamescom
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it's visible the new execution system in place, that got rid of the button icons for silhouette highlighting. I frankly had an hard time in noticing it in most occurrences.
This is convenient, since there are some mapcoreans working on it, i'd dare to say that I didn't have problems with those icons, my complain with that (non-)QTE was the fact that it would only boost the score. But I think it would have been very cool to press whatever of those buttons that were popping up in the previous build to decide the order in which to execute the different enemies.