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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • BanJaxe
    • June 30, 2013 at 6:26 AM
    • #101

    Spambot has developed sentience.

  • holiestcows
    • July 2, 2013 at 12:11 AM
    • #102

    So anywho, here is my CS:GO map ive been working on - Its ready for tomorrows playtest, radar and all.

    Note the Handrail and Crate models have no textures yet.

    This is the 100% correct link. Sorry for putting in a broken one. Thank you, enjoy.
    https://docs.google.com/file/d/0B9ZtuCQdfL-BakJUNzNnTXZlRlE

    (this is for tomorrow if possible)

  • OrnateBaboon
    • July 2, 2013 at 1:27 PM
    • #103

    holiestcows - there is a chance I won't be able to conduct the playtest today. Is tomorrow or Thursday okay instead?


    BanJax - yep, I will add minaret to the lineup.


    sven - do you have a new version of de_holland ready?


    Anyone else have something that needs testing?

  • sven
    • July 2, 2013 at 3:52 PM
    • #104

    Yeah, I'll make sure you get a working version for next playtest. Wednesday or thursday would both be fine for me .

  • Puddy
    • July 2, 2013 at 6:24 PM
    • #105
    Quote from PogoP

    Still in hospital due to complications. Things are improving.... slowlyNothing serious at all?

    Hi Puddy.

    Get well soon mate!

    Thanks man, got a second round of surgery this Sunday and things have been improving rapidly since.

    Being in a hospital 3 weeks straight has driven me bonkers though.

  • holiestcows
    • July 2, 2013 at 8:25 PM
    • #106

    So no play test today?

  • OrnateBaboon
    • July 2, 2013 at 9:11 PM
    • #107

    I was not sure if I would be able to organise one today, so suggested tomorrow or Thursday (one page back). Any day or time preferable?

  • holiestcows
    • July 2, 2013 at 9:17 PM
    • #108

    Im ok with tomorrow at same time.

  • OrnateBaboon
    • July 2, 2013 at 9:22 PM
    • #109

    Next playtest:

    3rd of July at 21:00 GMT+1 (20: 00 if you are in the UK)


    Maps to be tested:


    de_holland

    de_minaret

    de_oilrush

  • DrywallDreams
    • July 2, 2013 at 9:44 PM
    • #110

    I think I'll have something ready (albeit very rough) for the next test, so long as I think of a name, if you can squeeze it in.

  • OrnateBaboon
    • July 2, 2013 at 9:58 PM
    • #111

    I don't think we have ever tried 4 maps in one test before, but we can give it a shot. The turnout and willingness to carry on last time was good, so yeah lets give it a go.

  • Vilham
    • July 2, 2013 at 10:00 PM
    • #112

    I wouldn't advise 4, 3 already takes 1:30h people start to leave after that.

  • DrywallDreams
    • July 2, 2013 at 10:03 PM
    • #113

    Frankly, with how rough it is, it doesn't matter if people start leaving.

  • OrnateBaboon
    • July 2, 2013 at 10:08 PM
    • #114

    Yeah, player drop off might be an issue, but if there are not enough people around, we can just quit and move the map to the next test. No big deal. I am happy to add it to the server and see what happens.

  • OrnateBaboon
    • July 3, 2013 at 7:55 PM
    • #115

    Just a reminder. Game time in a few minutes. I will send out an invitation for those in the Steam Group. We are living on the edge tonight by trying 4 maps. Welcome one and all!

    de_holland
    de_minarete
    de_oilrush
    de_midk

  • TarrySruman
    • July 3, 2013 at 9:56 PM
    • #116

    I put feedback in the maps' threads, but oilrush doesn't have one so I'll stick it here:


    The map's a lot less convoluted than I expected based on the screenshots, which is good, but the action is still a bit scattered. Like a lot of people said during the test, the jumps are hard to make and not always obvious, so the catwalks are hard to use. My biggest complaint is the sightlines. There are a lot of narrow, cross-map sightlines scattered around, especially from the catwalks. Getting shot from the opposite end of the map through a 5 inch wide gap sucks. Really fun though, some more versions and it'll be something great I think.

  • tr0nic
    • July 7, 2013 at 9:42 PM
    • #117

    When is the next playtest? I'd like to throw in my map (layout is finished but mostly all in dev-textures, I playtested with old competitive cs 1.6 friends but I would like to have more feedback from you guys!)

  • OrnateBaboon
    • July 8, 2013 at 1:09 PM
    • #118

    No new test has been scheduled yet, but if your map is ready, just pick a day between Tuesday and Thursday, and we can get one started.

  • holiestcows
    • July 8, 2013 at 7:55 PM
    • #119

    Ill probably have a new version of OilRush for tomorrow, ill post it later today if I do, if not, Ill plan on it for Wednesday.

  • tr0nic
    • July 8, 2013 at 11:44 PM
    • #120

    How does it work to get a map tested? Do I have to submit it to workshop? Need radar?

    I'm available to playtest when others are willing to, like holiestcows. So if we test oilrush tomorrow, we can test my map as well, if it's wednesday, it's fine with me!

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