Quote from garthbartin
[Blocked Image: http://img2.timeinc.net/ew/i/2011/07/05/bosses/lumberg-office-space_320.jpg]
Yeaaaah, about those TPS reports...
Quote from garthbartin
[Blocked Image: http://img2.timeinc.net/ew/i/2011/07/05/bosses/lumberg-office-space_320.jpg]
Yeaaaah, about those TPS reports...
I like your project. It's more an experience than a true CS:GO map. Screenshot with nightvision would be appreciated !
Because I have adhd and can't focus on any one part of the map I'm jumping about, right now I'm working on the fields surrounding the compound. I've never really been good at the outsides of a map, so I'm not really sure what to do here.
[Blocked Image: http://i.space.com/images/i/000/009/373/i02/satellite-photo-osama-bin-laden-digital-globe-closeup-1.jpg?1304360857]
I have to make that, and right now I'm just laying down a gigantic displacement for the fields and then doing the roads with brushwork. At the end of it I'll 1/16th scale it and throw it in a 3d skybox. How far out fromt he compound do you think I should go? Also do you think that's a good approach?
I am proud.
I would not keep it this dark tho because peeps will get depressed. The actual place was much more joyful. Also Osama did not really die.
Welp after some absence here is my work on the exterior of the compound.[Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531264122/A7B1CD717B511A2282780C1674C43C9EE8AEC78E/2048x1152.resizedimage][Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531261466/9FA3484893B3642962F8E1AB0DE37A42FC452535/2048x1152.resizedimage]
[Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531263166/2E2DCD6D094FAC8061C74E50BF6570A9B13E73BF/2048x1152.resizedimage]
I'm going to add some buildings walls and trees near the horizon to break it up. And of course it's super wip, I'm probably gonna change the fields texture. Any recommendations or tips on how to get it to blend better with the mountains int he distance? Also here's my reference image:
[Blocked Image: http://publicintelligence.net/wp-content/uploads/2011/05/binladen-compound.jpg]
fog controller
match the fog color with that of the sky and it will blend in much better.
Tweek the starting and ending values to your liking. The fog start value can be negitive for a slightly desaturating look.
There be no need to have such a huge exterior. Or are they going to fly over it with the choppers.
So you could cut it off after some distance and then slant the floor up so they cant see the horizon.
Also about the lighting, its better to pick a darker sky and have your map brighter. You can have it pretty bright and still have it look like night then.
Or you can make the map entirely green nightvision style...
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