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de_abbottabad (wip)

  • garthbartin
  • May 13, 2013 at 7:41 PM
  • D3ads
    • May 29, 2013 at 7:43 PM
    • #21
    Quote from garthbartin

    [Blocked Image: http://cloud-2.steampowered.com/ugc/540709683658129226/D897781BA032E3347E9481E730EEE5E022FEAB59/]

    [Blocked Image: http://img2.timeinc.net/ew/i/2011/07/05/bosses/lumberg-office-space_320.jpg]

    Yeaaaah, about those TPS reports...

  • Seldoon182
    • May 30, 2013 at 12:28 AM
    • #22

    I like your project. It's more an experience than a true CS:GO map. Screenshot with nightvision would be appreciated !

  • garthbartin
    • June 1, 2013 at 10:56 AM
    • #23

    Because I have adhd and can't focus on any one part of the map I'm jumping about, right now I'm working on the fields surrounding the compound. I've never really been good at the outsides of a map, so I'm not really sure what to do here.

    [Blocked Image: http://i.space.com/images/i/000/009/373/i02/satellite-photo-osama-bin-laden-digital-globe-closeup-1.jpg?1304360857]

    I have to make that, and right now I'm just laying down a gigantic displacement for the fields and then doing the roads with brushwork. At the end of it I'll 1/16th scale it and throw it in a 3d skybox. How far out fromt he compound do you think I should go? Also do you think that's a good approach?

  • RD
    • June 9, 2013 at 6:40 PM
    • #24

    I am proud.

    I would not keep it this dark tho because peeps will get depressed. The actual place was much more joyful. Also Osama did not really die.

  • Mazy
    • June 9, 2013 at 9:23 PM
    • #25
    Quote from RD

    I am proud.

    I would not keep it this dark tho because peeps will get depressed. The actual place was much more joyful. Also Osama did not really die.

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    (¦)~~~~~~~~~ÃREDEE

  • RD
    • June 11, 2013 at 5:46 PM
    • #26
    Quote from Mazy

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    (¦)~~~~~~~~~ÃREDEE

    gReoF??

  • garthbartin
    • June 16, 2013 at 12:40 AM
    • #27

    Welp after some absence here is my work on the exterior of the compound.[Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531264122/A7B1CD717B511A2282780C1674C43C9EE8AEC78E/2048x1152.resizedimage][Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531261466/9FA3484893B3642962F8E1AB0DE37A42FC452535/2048x1152.resizedimage]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/578992213531263166/2E2DCD6D094FAC8061C74E50BF6570A9B13E73BF/2048x1152.resizedimage]

    I'm going to add some buildings walls and trees near the horizon to break it up. And of course it's super wip, I'm probably gonna change the fields texture. Any recommendations or tips on how to get it to blend better with the mountains int he distance? Also here's my reference image:

    [Blocked Image: http://publicintelligence.net/wp-content/uploads/2011/05/binladen-compound.jpg]

  • JeanPaul
    • June 16, 2013 at 1:17 AM
    • #28

    fog controller

    match the fog color with that of the sky and it will blend in much better.

    Tweek the starting and ending values to your liking. The fog start value can be negitive for a slightly desaturating look.

  • RD
    • June 23, 2013 at 1:39 PM
    • #29

    There be no need to have such a huge exterior. Or are they going to fly over it with the choppers.

    So you could cut it off after some distance and then slant the floor up so they cant see the horizon.

    Also about the lighting, its better to pick a darker sky and have your map brighter. You can have it pretty bright and still have it look like night then.

    Or you can make the map entirely green nightvision style...

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