Professional Enough?
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Dunno. Are you applying for a construction engineer position?
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lol, I plan to be a level designer for video games. You'll notice the tiny sentences strewn about the page. Those are either scripted events, item or weapon locations or enemy placement.
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Level designers design levels. As in, levels for games. As in, things people can play. I cannot play your screenshots and conceivably they are for no game in particular. These are issues
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Also for the first image, don't make us tilt our heads/monitors.
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Quote from FMPONE
Level designers design levels. As in, levels for games. As in, things people can play. I cannot play your screenshots and conceivably they are for no game in particular. These are issues
He's absolutely correct. You need to apply your top down to an actual game. Half-Life 2 is great for creating sp missions try Source SDK, also try UDK.
Also, top-downs and layout blueprints only get you so far. You need to show off your knowledge of level design by implementing and your ability to rework / tweak gameplay based on feedback.
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Pretty much what everyone else said. These would probably be good portfolio material if they accompanied the final map
eg. "here's the level I made, and here's my planning documents, look at how professional I am"
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