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Modularity within Skyrim/Fallout Blog Post

  • PogoP
  • April 24, 2013 at 11:59 PM
  • PogoP
    • April 24, 2013 at 11:59 PM
    • #1

    Our tech director just emailed out this fascinating read on modularity within the Elder Scrolls games, written by one of the senior designers at Bethesda.. This is a fascinating look into the process and workflow that went in to Oblivion/Skyrim/Fallout. I'd recommend everyone here give it a read!

    http://blog.joelburgess.com/2013/04/skyrim…n-gdc-2013.html

    [Blocked Image: http://2.bp.blogspot.com/-q7M9ZyKUWpI/UXAcJT3pSUI/AAAAAAAAAak/FvXRSHtOsik/s1600/DwarvenKitShot.png]

  • -HP-
    • April 25, 2013 at 12:34 AM
    • #2

    http://www.slideshare.net/JoelBurgess/gd…t-buildingfinal

    [Blocked Image: http://skepchick.org/wp-content/uploads/lego-1.jpg]

  • mjens
    • April 25, 2013 at 7:57 AM
    • #3

    http://level-design.org/?p=1643

  • PogoP
    • April 25, 2013 at 9:27 AM
    • #4

    What is this, everybody share a link to pretty much the same article, day?

  • kikette
    • April 25, 2013 at 9:49 AM
    • #5

    Thanks for sharing =D

  • Beck
    • April 25, 2013 at 10:27 AM
    • #6

    Just flicked through it at work and it looks very in-depth. Shall definitely be giving it a good read later on. Thanks for the link!

  • PogoP
    • April 25, 2013 at 10:32 AM
    • #7

    No probs! It really resonates with my inner-OCD sufferer.

  • Chimeray
    • April 25, 2013 at 2:12 PM
    • #8

    Really cool article, only read it halfway through though, gonna finish it at home.

    Anyhow, has anybody used Creation Kit? They're talking about efficiency, workflows and all that stuff to make the magic happen in a reasonable amount of time. But from some experiments I did when investigating the tools I see a TON of ways to increase efficiency .. The camera controls are really bad imo and hold you back the most. It's sort of a pain in the ass if you're used to (dare I say it) better tools, it's not mere preferences here there's just features lacking.

    - No WASD camera control (FPS-style "walking" through the scene)

    - Scrolling on mouse to zoom in is a pain in the ass, slow as fuck. (Without a way to quickly increase sensitivity without going into the menu?)

    - Can't orbit camera around itself, always requires an object to focus on.

    - CTRL+F to switch to an object is, while nice, slow.

    - Can't change snapping grid increments on the fly with shortcut, requires menu.

    If any of you know how to do these that would be awesome Other than that I'll just have to get used to it, I doubt it can ever be as fast though.

  • mjens
    • April 25, 2013 at 2:22 PM
    • #9
    Quote from Chimeray

    Really cool article, only read it halfway through though, gonna finish it at home.

    Anyhow, has anybody used Creation Kit? They're talking about efficiency, workflows and all that stuff to make the magic happen in a reasonable amount of time. But from some experiments I did when investigating the tools I see a TON of ways to increase efficiency .. The camera controls are really bad imo and hold you back the most. It's sort of a pain in the ass if you're used to (dare I say it) better tools, it's not mere preferences here there's just features lacking.

    - No WASD camera control (FPS-style "walking" through the scene)

    - Scrolling on mouse to zoom in is a pain in the ass, slow as fuck. (Without a way to quickly increase sensitivity without going into the menu?)

    - Can't orbit camera around itself, always requires an object to focus on.

    - CTRL+F to switch to an object is, while nice, slow.

    - Can't change snapping grid increments on the fly with shortcut, requires menu.

    If any of you know how to do these that would be awesome Other than that I'll just have to get used to it, I doubt it can ever be as fast though.

    Display More

    Yep, working with CC is a pain in the ass. They need to start working on tools to chase the world

  • General Vivi
    • April 25, 2013 at 4:05 PM
    • #10

    His GDC presentation was pretty substantial in terms of what they've learned. Which btw, was awesome sauce on many levels.

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