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Call of Duty: Ghosts

  • knj
  • April 24, 2013 at 5:08 PM
  • -HP-
    • May 2, 2013 at 6:55 PM
    • #61
    Quote from Rick_D

    cod4 was a brilliant game and you do yourself a hipster disservice by not playing it.

    It was also the last one where the MP maps were not cylindrical, hence you didn't die with a bullet in the back at all times.

    Yeap, CoD4 is still up there.

  • Izuno
    • May 21, 2013 at 7:04 PM
    • #62

    It's got a name...we should really start a proper thread "Call of Duty: Ghosts"

  • Mazy
    • May 21, 2013 at 7:07 PM
    • #63

    That was really awkward, setting the same idTech3 COD as a visual masterpiece D:

    But, dog mocap!

  • knj
    • May 21, 2013 at 8:01 PM
    • #64

    dog mocap rulezz !

    still it is not as good looking as COD4 at it's time

  • -HP-
    • May 21, 2013 at 10:30 PM
    • #65
    Quote from Izuno

    It's got a name...we should really start a proper thread "Call of Duty: Ghosts"

    I just changed the title of the thread.

    Also,

    [Blocked Image: http://i.imgur.com/Ji4CJ9b.png]

  • El Moroes
    • May 21, 2013 at 10:33 PM
    • #66

    Huhu !

  • -HP-
    • May 21, 2013 at 10:52 PM
    • #67

    [Blocked Image: http://img.gawkerassets.com/img/18oe52a2dlvh6jpg/ku-medium.jpg]

  • Grinwhrl
    • May 22, 2013 at 2:26 AM
    • #68

    The Finding Nemo gameplay looks interesting.

  • Erratic
    • May 22, 2013 at 3:08 AM
    • #69

    Arma did this years ago

    [Blocked Image: http://i658.photobucket.com/albums/uu304/moregaf/arma22009061403411129.jpg]

  • PogoP
    • May 22, 2013 at 10:40 AM
    • #70

    "We want to create a believable set of characters in the next installment of Cod... Introducing........ DOG"

  • knj
    • May 22, 2013 at 10:41 AM
    • #71

    [Blocked Image: http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash3/401903_654732797875782_1739470051_n.jpg]

  • knj
    • May 22, 2013 at 6:09 PM
    • #72

    One more thing, they said that they have brand new system called Sub-d, the closer you see a model the more curvatory you see, but damn isn't this called LOD's ?

  • -HP-
    • May 22, 2013 at 6:18 PM
    • #73
    Quote from knj

    One more thing, they said that they have brand new system called Sub-d, the closer you see a model the more curvatory you see, but damn isn't this called LOD's ?

    No. Sub-d is automatic subdivision of the geo, which is good and bad.

    Good cos your models will be perfectly round, like an high poly model, bad cos you need to have a watertight perfect LP model with creases and whatnot for the tech to work.

    [Blocked Image: http://s.pro-gmedia.com/videogamer/media/images/pub/large/cod_ghosts_weapon_2_subd1.jpg]

  • Sprony
    • May 22, 2013 at 6:30 PM
    • #74

    This doesn't look like a next gen game to me. Is it me or is it already looking dated?

  • knj
    • May 22, 2013 at 6:33 PM
    • #75

    Ok HP so am i getting this right. they actually use SUB-D surface instead of Polys here ?

  • -HP-
    • May 22, 2013 at 6:56 PM
    • #76

    Yeah, to make it simple it's basically turbosmooth modifier, or NURBS working in a game engine. I might be wrong, but I believe that's it!

  • Thrik
    • May 22, 2013 at 7:03 PM
    • #77
    Quote from SpronyvanJohnson

    This doesn't look like a next gen game to me. Is it me or is it already looking dated?

    I'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.

  • st0lve
    • May 22, 2013 at 9:03 PM
    • #78

    Let me ask you guys a question:

    Do you really care if the dog is mocapped from an actual service dog? Does that stuff apply to gamers as a positive thing? Or where is the PR value in it?

  • FMPONE
    • May 22, 2013 at 9:13 PM
    • #79
    Quote from Thrik

    I'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.

    It's just an assembly line at this point. I doub anyone over there cares what it looks like when they know they'll have six more just like it already in the pipeline.

  • DrywallDreams
    • May 22, 2013 at 9:25 PM
    • #80

    I hope for an entire spin off series: Call of Doggy

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