Call of Duty: Ghosts
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It's got a name...we should really start a proper thread "Call of Duty: Ghosts"
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That was really awkward, setting the same idTech3 COD as a visual masterpiece D:
But, dog mocap!
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dog mocap rulezz !

still it is not as good looking as COD4 at it's time
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Quote from Izuno
It's got a name...we should really start a proper thread "Call of Duty: Ghosts"
I just changed the title of the thread.
Also,
[Blocked Image: http://i.imgur.com/Ji4CJ9b.png]
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Huhu !

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The Finding Nemo gameplay looks interesting.
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"We want to create a believable set of characters in the next installment of Cod... Introducing........ DOG"
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One more thing, they said that they have brand new system called Sub-d, the closer you see a model the more curvatory you see, but damn isn't this called LOD's ?
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Quote from knj
One more thing, they said that they have brand new system called Sub-d, the closer you see a model the more curvatory you see, but damn isn't this called LOD's ?
No. Sub-d is automatic subdivision of the geo, which is good and bad.
Good cos your models will be perfectly round, like an high poly model, bad cos you need to have a watertight perfect LP model with creases and whatnot for the tech to work.
[Blocked Image: http://s.pro-gmedia.com/videogamer/media/images/pub/large/cod_ghosts_weapon_2_subd1.jpg]
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This doesn't look like a next gen game to me. Is it me or is it already looking dated?
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Ok HP so am i getting this right. they actually use SUB-D surface instead of Polys here ?

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Yeah, to make it simple it's basically turbosmooth modifier, or NURBS working in a game engine. I might be wrong, but I believe that's it!

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Quote from SpronyvanJohnson
This doesn't look like a next gen game to me. Is it me or is it already looking dated?
I'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.
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Let me ask you guys a question:
Do you really care if the dog is mocapped from an actual service dog? Does that stuff apply to gamers as a positive thing? Or where is the PR value in it?
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Quote from Thrik
I'm definitely underwhelmed. KZ3 looked like a decent start for a new generation to me, but in the Ghosts trailer alone I saw a lot of flat-looking surfaces, clipped sprites, uninspiring lighting, etc. it's far from ugly, but I was expecting more polish considering the blank cheque budget it surely has.
It's just an assembly line at this point. I doub anyone over there cares what it looks like when they know they'll have six more just like it already in the pipeline.
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I hope for an entire spin off series: Call of Doggy
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