[Blocked Image: http://up1.fastuploads.info/dm_platform_b40011.jpg]
[Blocked Image: http://up1.fastuploads.info/dm_platform_b40015.jpg]
[Blocked Image: http://up1.fastuploads.info/dm_platform_b40013.jpg]
[Blocked Image: http://up1.fastuploads.info/dm_platform_b40012.jpg]
[Blocked Image: http://up1.fastuploads.info/dm_platform_b40010.jpg]
Inspired by quake, I was just messing with a few displacements in hammer, and it grew into a map.
It is 100% displacements, bar a few brush based entities, and I've only been working on it for a few days.
I post it here since a better mapper than me told me I should.
In regards to possible comments on the lack of physics objects, there are func_physbox tiles currently, and in later versions I will have made them respawn.
Thanks.