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De_ruins

  • ElectroSheep
  • April 8, 2013 at 12:30 PM
  • Rick_D
    • April 29, 2013 at 6:28 AM
    • #81

    relic is siqq

  • ElectroSheep
    • April 29, 2013 at 9:08 AM
    • #82

    Relic is nice, yeah ^^

    but DE_UNCHARTED, haha joking

  • Sjonsson
    • April 29, 2013 at 12:29 PM
    • #83

    I agree with the others, de_relic is kewl!

  • ElectroSheep
    • April 29, 2013 at 4:48 PM
    • #84

    Fun to see the evolution in 1 month :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-21_00004.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-30_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-29_00030.jpg]

    I also started to work on a background with some moving mist :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-29_00019.jpg]

  • PogoP
    • April 29, 2013 at 5:00 PM
    • #85

    Purdy!

  • El Moroes
    • April 29, 2013 at 5:14 PM
    • #86

    Nice

    I'm sure it will be more interesting if you remove your rain ! IMO, the droplets are too large and you can't have a little rainy / humid atmosphere with this entity. Try to have custom particles to do that

  • FMPONE
    • April 30, 2013 at 3:56 AM
    • #87

    its going to sound bad but i think the very first iteration was the most natural seeming. it seems like you're losing the plot as time goes by with the lighting. sorry D:

    maybe try to go back to the night lighting but make it more readable? it's ambitious and a bit crazy but at least the look is coherent there imo. the new one just seems busy to me

  • Evert
    • April 30, 2013 at 7:35 AM
    • #88

    I disagree with FMPONE! The last two ones are definatelly my favorites. I'd tone down the fog slightly in the last one though, it comes of as a bit monochrome atm.

    Agree with moroes about the rain. Try to add some more atmospheric subtle near cloud layer, could probably make it look nice with the default smokecloud entity, whatever it's called.

  • Puddy
    • April 30, 2013 at 8:12 AM
    • #89

    Last pic is definitely my favourite. It looks good whilst being very readable, which is an absolute must for CS.

  • ElectroSheep
    • April 30, 2013 at 9:16 AM
    • #90

    I tried to make some small volumetric fog pieces but I failed actually I know there is some smoke cloud in particles but they are one shot (disapearing after one use)

  • blackdog
    • April 30, 2013 at 8:37 PM
    • #91

    Colorwise, I like best the last but one, the latest iteration reminds me a bit too much of Aztec. That said, that is definitely more readable.

  • RaVaGe
    • April 30, 2013 at 9:12 PM
    • #92

    Yeah, this is too blue, try something more green !

  • ElectroSheep
    • April 30, 2013 at 9:25 PM
    • #93

    But this is green

  • ElectroSheep
    • May 6, 2013 at 6:47 PM
    • #94

    So last lighting at the moment :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-06_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-06_00009.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-06_00011.jpg]

    I'm also having a hard time making this area, it's haaaard But i'm on the way :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-06_00003.jpg]

  • General Vivi
    • May 6, 2013 at 8:51 PM
    • #95

    Looking nice man! Lighting and Atmospheric effects look great in those first few shots

  • TarrySruman
    • May 6, 2013 at 8:59 PM
    • #96

    Last shot needs more foliage imo. Looks kinda plain compared to the rest of the map

  • ElectroSheep
    • May 6, 2013 at 10:01 PM
    • #97

    Yeah it's pure wip as I said ^^ This place was dev this morning.

  • FMPONE
    • May 7, 2013 at 12:12 AM
    • #98

    Ah now that's better !

  • El Moroes
    • May 7, 2013 at 10:05 AM
    • #99

    I like it

  • Skybex
    • May 7, 2013 at 11:07 AM
    • #100

    I really like the first two images. The buildings look a lot more like living spaces since they are a bit more standalone with foliage and rocks around, and much less of the temple style in other images.

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