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De_ruins

  • ElectroSheep
  • April 8, 2013 at 12:30 PM
  • ElectroSheep
    • April 8, 2013 at 12:30 PM
    • #1

    Hey guys !!!

    So after posting a bit in the wip section, time to make a topic for this map. It's a defuse map setted in aztec ruins. Wanted it to be my entry for the CEVO mapping contest but there is only 6 days left and I need to make 50% of the map until this XD.

    I'm still worried about the lighting. Texture are a bit brighter than screenshots from WIP thread and lighting is in daylight. But don't know if this is final lighting. (also I don't know either if the final name will be ruins , so generic)

    I'm also not fully happy for my A site, I want some parts of the map to be full of guerilleros wooden infrastructures, but I don't find a lot of good ideas / references. A is not guerilleros enough" ^^.

    Here are the screenshot from finished areas :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00009.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00006.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00005.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00004.jpg]

    Then a bit of wip areas here :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00010.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00011.jpg]

  • Evert
    • April 8, 2013 at 6:13 PM
    • #2

    Looks great! Much better then the night time setting from the wip thread.

    Some of the paths looks a bit dark, I usually prefer to have some back lighting when creating dark areas in order to bring forward the silhouettes of shitty campers without fucking up the mood

  • FMPONE
    • April 8, 2013 at 7:06 PM
    • #3

    Beautiful. my advise would be to fully pursue this flower direction you've got going

  • iwxanthi
    • April 8, 2013 at 7:26 PM
    • #4

    I agree, looks awesome!

  • Kosire
    • April 8, 2013 at 9:04 PM
    • #5

    Looking good, but as you said yourself.. don't name it de_ruins please lol. So bland, generic, boring, I could keep going!

    Yeah, you only have 7 days to finish it for CEVO, too bad!

  • ElectroSheep
    • April 8, 2013 at 10:56 PM
    • #6

    Hey thanks !

    yeah I want to place flowers everywhere so gurl want to play the map

    Seriously, when I see some game like tomb raider and uncharted, there is always tons of foliages. So I can do this. (just need to not be gameplay killer.

    Alos for the name, I don't know. Need to look at mexican famous location

  • Pampers
    • April 8, 2013 at 11:00 PM
    • #7

    The metal plates looks really out of place. Besides that it looks really really good

  • ElectroSheep
    • April 9, 2013 at 9:41 AM
    • #8

    Putting some red in some places :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-08_00012.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-09_00001.jpg]

  • Seldoon182
    • April 9, 2013 at 10:52 AM
    • #9

    I miss some details. Web and spider. Great job btw.

  • dux
    • April 9, 2013 at 11:58 AM
    • #10

    First shot reminds me of my really old hl2 dm map haha. Unintentional nostalgia trip.

    Great work, looks a lot better now that its brighter!

    [Blocked Image: http://www.keenleveldesign.com/images/assets/lightingtutorial1/general/dm_drift02.jpg]

  • ElectroSheep
    • April 9, 2013 at 1:12 PM
    • #11

    Haha I know what you mean ^^

    Thanks ! I saw ther eis some spider webs in militia !!!!

  • Em'
    • April 9, 2013 at 1:47 PM
    • #12

    Those 2 last shots are sexy !

    I'm still not fond of the shadows, I would have preferred a more profound and stifling atmosphere, something sunny but also that brought out the "dense forest and lost ruins".

    edit; nah, all screens are sexy. I would love to see it ingame.

  • OrnateBaboon
    • April 9, 2013 at 2:25 PM
    • #13

    Really liking it so far!

    I think the flowers and foliage ideas are great. I also think that sprites acting as god rays could work in the open roof sections, for example in picture 3. Also dust motes wherever you can afford them to give the map a bit more depth. Similar to the old source version of de_dust's interiors.

  • kikette
    • April 9, 2013 at 2:56 PM
    • #14

    Can't wait to play on it =D Nice lighting retake btw ^^

  • El Moroes
    • April 9, 2013 at 3:50 PM
    • #15

    Ruins are ruins !

  • FMPONE
    • April 9, 2013 at 4:04 PM
    • #16

    I like the red. Map is starting to take on an interesting personality, it's sort of dark still though

  • PogoP
    • April 9, 2013 at 4:18 PM
    • #17

    I would crank up the ambient light a bit, make it a darkish blue colour. At the moment it's too dark.

  • ElectroSheep
    • April 10, 2013 at 2:49 PM
    • #18

    Need to finish everything in red for Monday xD

    Need some coffe !

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/ruinsover.jpg]

  • FMPONE
    • April 10, 2013 at 2:49 PM
    • #19

    Go Go Go Go

  • OrnateBaboon
    • April 10, 2013 at 4:48 PM
    • #20

    Good luck!

    Maybe make some highly reusable modular wall pieces for the perimeter of the map, and roll those out wherever you can. Or perhaps some displaced rocks, which can cover large areas without looking repetitious.

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