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De_ruins

  • ElectroSheep
  • April 8, 2013 at 12:30 PM
  • FMPONE
    • April 18, 2013 at 5:12 PM
    • #61

    much better. lets see some vines on the top part coming down

  • Sjonsson
    • April 19, 2013 at 1:29 AM
    • #62

    Looks delicious! I know it's such a minor detail but the white cloth in the tunnel which you put red in looks a little out of place since it looks so clean. That's the only thing I caught up ^^

  • Sjonsson
    • April 19, 2013 at 1:41 AM
    • #63

    I agree with the others that blue should be added, but only inside the ruins like Belgarion suggested. The warmth outside is just great, don't break it with blue!

    Edit: Oops, sorry for double-post!

  • ElectroSheep
    • April 25, 2013 at 10:36 PM
    • #64

    hey, just some news on the map, I remade a bit all the texture and now I'm working on the T spawn to make it final looking. Also i'm thinking about volumetric fog to make the map more humid

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-25_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-25_00006.jpg]

    Because textures are more bright, I should decrease a bit the lighting intesity in shadows.

  • Seldoon182
    • April 26, 2013 at 6:11 AM
    • #65

    Woah U really point the right lighting imo! Give moar screenshot (indoor) with zat lighting!

  • Rick_D
    • April 26, 2013 at 9:32 AM
    • #66

    don't call it yutacan, it's too hard to remember or pronounce.

    call it something easy to type, spell, remember etc.

  • FrieChamp
    • April 26, 2013 at 10:11 AM
    • #67
    Quote from Rick_D

    don't call it yutacan, it's too hard to remember or pronounce.

    call it something easy to type, spell, remember etc.

    de_cancun

  • ElectroSheep
    • April 26, 2013 at 10:41 AM
    • #68

    Whaaaat ? I thought it was cool name (((((((((((

  • PogoP
    • April 26, 2013 at 10:47 AM
    • #69

    How about de_aztec2?

  • Deh0lise
    • April 26, 2013 at 1:54 PM
    • #70

    Yucatan is fine. Calling it aztec is not a good idea imo (some people hate aztec).

  • PogoP
    • April 26, 2013 at 1:56 PM
    • #71

    I was just kidding!

  • Vilham
    • April 26, 2013 at 3:25 PM
    • #72

    Call it De_Mayan

  • Sjonsson
    • April 26, 2013 at 4:39 PM
    • #73

    de_excavation

  • FMPONE
    • April 26, 2013 at 4:49 PM
    • #74
    Quote from Vilham

    Call it De_Mayan

    great minds

  • JeanPaul
    • April 26, 2013 at 5:16 PM
    • #75

    I looked up aztec locations and names of rulers to see if I could come up with name suggestions but damn they are hard to pronounce

    de_Tehuetzquititzin

    de_Uxmal

    de_Tzintzuntzan

    PERFECT NAMES!

  • ElectroSheep
    • April 26, 2013 at 6:44 PM
    • #76

    Well I have already made de_quetzalcoatl for 1.6

  • Rick_D
    • April 27, 2013 at 2:46 PM
    • #77
    Quote from 3Dnj

    Whaaaat ? I thought it was cool name (((((((((((

    for sure, i just mean that a name should be catchy and easy to remember. think about someone in a server changing the map via rcon etc. militia, italy, dust, inferno, aztec - perfect names that work in a variety of use-cases. i think ruins is actually really good; it's a little non-descriptive and shouldn't be your final name but it's a good starting point in terms of simplicity.

  • ElectroSheep
    • April 28, 2013 at 8:02 PM
    • #78

    Yeah but there is a de_ruins already for the CEVo contest. But until this one is not in the workshop, should be good for me ^^

  • OrnateBaboon
    • April 28, 2013 at 8:51 PM
    • #79

    All I have is de_vestige or de_relic.

  • Wail
    • April 29, 2013 at 4:22 AM
    • #80

    Throwing some ideas out there (I have no idea if any other maps use these names): de_inca, de_unearthed, de_excavation, de_ancient, de_amazon, de_couatl, de_predator, or any sort of South / Central American place name (Belize, Ecuador, etc.).

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