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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • Sprony
    • July 18, 2014 at 7:11 PM
    • #61

    Update from Eurogamer. Seems like your wish comes though Minos. Lots of melee stuff. Here's the source and some bits I liked:


    Quote


    "This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. "Doom is not about taking cover," Stratton said. "It's not about finding a place to hide to let your health regenerate. It's about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon." "You'll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like hell knights, the cyber demon, revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it." "We're creating Doom to make you feel like a fast, improvisational, brutal killing machine." "But the guns weren't the star of this demo. The marines hands and feet stole the show. Injured demons were eliminated quickly with melee finishers that would fit right in with any Mortal Kombat game."

  • -HP-
    • July 18, 2014 at 7:38 PM
    • #62

    Shame their not gonna show us footage!

  • Mazy
    • July 18, 2014 at 8:28 PM
    • #63

    Sounds pretty good to me, big budget old school shooter, or at least it sounds a whole lot better than what was leaked a few years ago.

  • FMPONE
    • July 20, 2014 at 3:31 AM
    • #64

    Pix or it never transpired

  • DrywallDreams
    • July 20, 2014 at 3:54 AM
    • #65

    Was expecting something bad when the reveal was Quakecon exclusive. Sounding really good so far. Now when do we see footage?!

  • text_fish
    • July 20, 2014 at 9:14 AM
    • #66

    http://www.youtube.com/watch?v=dlWYT7cq_p8&feature=youtu.be

  • ShockaPop
    • July 20, 2014 at 9:21 AM
    • #67

    I'm still waiting for the footage, words aren't going to cut it!

  • blackdog
    • July 20, 2014 at 4:37 PM
    • #68
    Quote from Algor

    In this day of smartphones and other tiny quality cameras, there was no bootleg footage of this?

    “according to a blog post from Bethesda Softworks. At the presentation, attendees had to check any camera equipment they had on them at the door, in an attempt to prevent any leaks from the reveal event.”

    –http://www.polygon.com/2014/7/17/5913…quakecon-reveal

  • Setin
    • July 20, 2014 at 5:40 PM
    • #69

    I was there. The whole audience laughed when he said he was turning off the stream. We watched what felt like 20 minutes of demo playthrough. It really looked like they were trying to bring back the more frantic combat from the original Doom. He was running around a lot and constantly using melee finishers. There were some moments where they were trying to bring in a more survival horror feel as well which I think is good, a balance of both would work best imo. Btw, the demons getting ripped in half or getting their skulls crushed was just as awesome as it sounds. Also, chainsaw <3. Also apparently it's going to be using id Tech 6, IIRC.

  • Jetsetlemming
    • July 20, 2014 at 6:04 PM
    • #70

    How fast were the melee animations? They can be all well and good visually, but hopefully they're quick half second affairs rather than full "couple of moment" struggles that fuck up flow and let the other enemies get plenty of hits in.

  • Pampers
    • July 20, 2014 at 7:17 PM
    • #71

    Melee animations too slow, pre-order canceled.

  • Setin
    • July 20, 2014 at 9:06 PM
    • #72
    Quote from Jetsetlemming

    How fast were the melee animations? They can be all well and good visually, but hopefully they're quick half second affairs rather than full "couple of moment" struggles that fuck up flow and let the other enemies get plenty of hits in.


    I wasn't timing them but they felt around .5 - 1.5, seconds long. There were a lot of different types.

  • dux
    • July 20, 2014 at 11:21 PM
    • #73

    If the new Doom isn't this comic then I'm done with everything.


    [Blocked Image: http://media.pcgamer.com/files/2010/09/Doom-Comic-Rip-and-tear.jpg]

  • KoKo5oVaR
    • July 20, 2014 at 11:30 PM
    • #74

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  • dux
    • July 20, 2014 at 11:54 PM
    • #75

    Doom 4 leaked footage.

  • Minos
    • July 21, 2014 at 8:35 AM
    • #76

  • Beck
    • July 21, 2014 at 9:11 AM
    • #77

    Love the death animations and stuff in Brutal Doom.

  • dkm
    • July 21, 2014 at 10:38 AM
    • #78

    I loooove the slow projectiles design (like the imp's fireballs). It's stupid to say but it's a really clever design as it forces you to keep strafing all the time and keeps you on your toes (especially when coupled with fast shooting enemies).

    I'd love to see that kind of stuff used more in new shooters. Might forget some but I can't seem to remember a big FPS using that kind of design in the last few years...

  • Skacky
    • July 21, 2014 at 1:20 PM
    • #79

    Projectile attacks are usually much more interesting than hitscan from a gameplay perspective, especially if you want your game to be fast-paced. Most of my favorite Doom wads mainly use projectile mobs (Imps/Mancubi/Revenants/Barons and Knights, etc). I usually get tired of hitscan enemies pretty quickly, especially the Spiderdemons I just don't like. Another good thing is that it's easier to provoke infighting with projectiles, and more games should use monster infighting.

  • Vilham
    • July 21, 2014 at 2:20 PM
    • #80

    So I just finished Rage and honestly, this game leaves me with no faith that Id know what they are doing anymore. That ending...

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