Update from Eurogamer. Seems like your wish comes though Minos. Lots of melee stuff. Here's the source and some bits I liked:
Quote
"This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. "Doom is not about taking cover," Stratton said. "It's not about finding a place to hide to let your health regenerate. It's about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon." "You'll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like hell knights, the cyber demon, revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it." "We're creating Doom to make you feel like a fast, improvisational, brutal killing machine." "But the guns weren't the star of this demo. The marines hands and feet stole the show. Injured demons were eliminated quickly with melee finishers that would fit right in with any Mortal Kombat game."