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CS_MUSEUM

  • FMPONE
  • February 13, 2013 at 11:22 PM
  • FMPONE
    • February 13, 2013 at 11:22 PM
    • #1

    Hey guys, release time

    CS_MUSEUM:

    [Blocked Image: http://i.imgur.com/ni7kKu6.jpg]

    [Blocked Image: http://i.imgur.com/Fdqo3F1.jpg]

    [Blocked Image: http://i.imgur.com/UJ7D1zL.jpg]

    [Blocked Image: http://i.imgur.com/n54sMON.jpg]

    [Blocked Image: http://i.imgur.com/fB5l7Vl.jpg]

    [Blocked Image: http://i.imgur.com/tcIfSPP.jpg]

    More screenshots can be seen at my portfolio.

    Layout:

    [Blocked Image: http://i.imgur.com/YxSiSnv.png]

    A hostage rescue map set in a Museum.

    "A creationist terror-squad has taken over the Hurg Museum of Natural History!"

    Thanks to 3DNJ and PENE are in order for their help with the map's art assets.

    The 3d models are by 3DNJ, you can see pene's texturing

    Please support the map and download at

    http://steamcommunity.com/sharedfiles/fi…s/?id=127012360

  • RedYager
    • February 13, 2013 at 11:36 PM
    • #2

    oh my... this looks magnificent

    How much of what we are seeing is props, such as those arches and other ornamental geometry?

  • FMPONE
    • February 13, 2013 at 11:42 PM
    • #3
    Quote from RedYager

    oh my... this looks magnificent

    How much of what we are seeing is props, such as those arches and other ornamental geometry?

    That's an interesting question, at one point it looked exactly the way it did with brushwork I made, but performance was abysmal, so I tried propper, which was abysmal, so 3DNJ saved the map (and performance) by making them models So for instance, it's about half models, half geometry. That's for performance.

    Since this is a mapping forum, perhaps it won't bore everybody to post this:

    [Blocked Image: http://i.imgur.com/Yw8F8eP.png]

  • Seldoon182
    • February 14, 2013 at 12:52 AM
    • #4

    Thought the upper part of the building was in a 3dskybox ! Awesome release mate !

  • El Moroes
    • February 14, 2013 at 12:57 AM
    • #5

    Really nice !

    Perhaps the global lighting is a little bit too yellow in all the map

  • RedYager
    • February 14, 2013 at 12:58 AM
    • #6

    Awesome, thanks for sharing that with me, you and 3Dnj have done a fantastic job.

  • sixbyseven
    • February 14, 2013 at 4:33 AM
    • #7

    This is beautiful, great work!

  • FMPONE
    • February 14, 2013 at 7:57 AM
    • #8

    thanks for all the kind words guys, just played a 32 player game and damn it was a lot of fun. go to http://www.slgaming.org/ and ask 40 or one of the SL clan members to play the map!

  • ShockaPop
    • February 14, 2013 at 8:02 AM
    • #9

    This is so beautiful! I hope it plays nicely too and with good performance, so it can be seen in public servers too!

  • penE
    • February 14, 2013 at 8:34 AM
    • #10

    So good! Grats on the release

  • blackdog
    • February 14, 2013 at 9:17 AM
    • #11

    This is gorgeous

    I am curious to play it.

    Where was supposed to be the pit?

  • kikette
    • February 14, 2013 at 9:19 AM
    • #12

    Completly awesome ! I really love the great hall with the light pannel on the ceiling

  • Skacky
    • February 14, 2013 at 9:33 AM
    • #13

    Whoah, this slays. Awesome work man.

  • Mazy
    • February 14, 2013 at 10:30 AM
    • #14

    Looks sweet~~I wanna test it!~

  • Beck
    • February 14, 2013 at 11:08 AM
    • #15

    Awesome! I shall be downloading this next time I play GO.

  • OrnateBaboon
    • February 14, 2013 at 1:09 PM
    • #16

    Great work, and congrats on the release!

    I will give feedback after the rescheduled playtest.

  • penE
    • February 14, 2013 at 1:49 PM
    • #17

    One thing I was missing, when I ran through this was the sound, are you still working on this? Some city rumble, distant police sirens, resounding hallways, stuff like that would be neat.

    Other than that, again: Super nice work!

  • Psy
    • February 14, 2013 at 2:37 PM
    • #18

    Looks great! One thing that irks me is the lighting. Seems a tad oversaturated.

  • FMPONE
    • February 14, 2013 at 3:17 PM
    • #19

    We were having some issues with sounds, but they are there. The pit is still there, it's the elevator shaft, but its unlikely you'll fall in because it's barricaded off.

    As for the lighting, I'll probably tone it down ever so slightly.

  • General Vivi
    • February 14, 2013 at 3:45 PM
    • #20

    love it!

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