Update: Ballistic is live on the US and has had a major makeover! Check it out at https://apps.facebook.com/ballistic-game/
Hi everyone!
It`s been nearly three years since I left Ubisoft to join Aquiris, and since then we`ve been hard at work. We`ve been through a long road and it`s great to finally have something concrete to show. I'd like to share with you some screenshots and footage of our upcoming game: Ballistic. It's a FPS that will run natively on the facebook canvas using Unity.
Here is a video of our beta build:
We expect to give a new meaning to games running on the facebook canvas with premium graphics and great performance on a great game experience with easy accessibility and without the need of a large download and complex installs.
The game is being developed by Aquiris here in Brazil and published by Rumble games.
Release is expected Q1 2013.
In the current build you can level up and earn credits to purchase guns and enhancements such as extra loadouts. You earn career points that you spend on a straightforward skill tree that allows you to do cool stuff such as use an SMG for a secondary weapon or do silent kills with your knife.
We currently are going to have a closed beta, unfortunately for most of you it will be restricted to Brazil only. Here is the sign-up website if you are interested: http://www.ballistic.com/ but the game should be released worldwide for free somewhere at the start of next year.
It is entirely streamed and we use procedural textures for most of our environments as well as having all textures compressed with Allegorithmic's Substance designer.
If you are interested in some of the process for our substance creation you can watch our presentation from Unite. The Ballistic presentation starts at 35:30 onwards after our Riders of Berk presentation. It was still called Quantum Conflict back then.
There is still a long road ahead of us towards launch, but we are very proud of what we have acomplished =)