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Underwater levels for "Depth Hunter"

  • OrcMardok
  • September 23, 2012 at 5:57 PM
  • OrcMardok
    • September 23, 2012 at 5:57 PM
    • #1

    Hi everyone, I eed your advices and critic. What's good, what's bad? I made design of level and scipting of missions.

    Demo and full game: http://biart7.com/node/14

    Now I'm working on "Depth Hunter 2" and I need your advices how to improve visual quality of locations.

    Facebook: http://www.facebook.com/depthhunteronline

    [Blocked Image: http://cs302515.userapi.com/v302515326/31ce/8kouR9DOZmw.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/31c4/_K3t92aubtk.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/31ba/gyO417neZNM.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/3160/uKs66TTGzrc.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/314c/wKDm9_0biBM.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/312e/GnwMUeeeY8U.jpg]

    And some screens from "Depth Hunter 2":

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e64/FVyIMAuCRfQ.jpg]

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e6d/0MxzBO53IYg.jpg]

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e76/p2MMzXzO1HU.jpg]

  • FMPONE
    • September 23, 2012 at 8:45 PM
    • #2

    Looks pretty sweet if you ask me

  • OrcMardok
    • September 23, 2012 at 9:50 PM
    • #3
    Quote from FMPONE

    Looks pretty sweet if you ask me

    thanks

    some video:

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  • OrcMardok
    • November 3, 2012 at 1:06 PM
    • #4

    [Blocked Image: http://cs317120.userapi.com/v317120326/59ff/_sSWuwdG7ts.jpg]

  • Thrik
    • November 3, 2012 at 3:00 PM
    • #5

    Pretty unusual to see this kind of thing here, but it undeniably looks cool. Don't know nearly enough about how mapping works for such a game to pass any further comments, sadly!

  • ⌐■_■
    • November 3, 2012 at 3:47 PM
    • #6

    looks pretty far out indeed not much constructive to say anyway, apart from that the water looks ''swimmingpool clear'', which I have never seen. there's always some plankton/dust/particles fog floating around, diffusing the light but that's just my limited experience with diving. nevertheless; awesome work!

  • Vilham
    • November 3, 2012 at 4:11 PM
    • #7

    Whats the goal of the player? what sort of size areas are you limited by?

    If the goal is to discover things/get gold or something, add some more internal location. Like large sunken ships or like your shots above the inside of a large sunken temple. Maybe a underwater crevice with little light at the bottom might be an interesting location.

  • squishy44
    • November 3, 2012 at 9:13 PM
    • #8
    Quote from killertomato

    looks pretty far out indeed not much constructive to say anyway, apart from that the water looks ''swimmingpool clear'', which I have never seen. there's always some plankton/dust/particles fog floating around, diffusing the light but that's just my limited experience with diving. nevertheless; awesome work!

    Actually from personal experience it's pretty spot on

  • OrcMardok
    • November 3, 2012 at 10:05 PM
    • #9
    Quote from Vilham

    Whats the goal of the player? what sort of size areas are you limited by?

    If the goal is to discover things/get gold or something, add some more internal location. Like large sunken ships or like your shots above the inside of a large sunken temple. Maybe a underwater crevice with little light at the bottom might be an interesting location.

    Player can catch fishes, find treasures and take pictures. Size is 400x400m.

    Different internal locations is the thing we work at. But we have limit: just one light source. That's why it's hard to make internal location not so dark.

  • OrcMardok
    • January 9, 2013 at 9:12 PM
    • #10

    screenshot from editor and from build

    [Blocked Image: http://cs315417.userapi.com/v315417737/64d7/rthiZ-_m9tg.jpg]

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