1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Underwater levels for "Depth Hunter"

  • OrcMardok
  • September 23, 2012 at 5:57 PM
  • OrcMardok
    • September 23, 2012 at 5:57 PM
    • #1

    Hi everyone, I eed your advices and critic. What's good, what's bad? I made design of level and scipting of missions.

    Demo and full game: http://biart7.com/node/14

    Now I'm working on "Depth Hunter 2" and I need your advices how to improve visual quality of locations.

    Facebook: http://www.facebook.com/depthhunteronline

    [Blocked Image: http://cs302515.userapi.com/v302515326/31ce/8kouR9DOZmw.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/31c4/_K3t92aubtk.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/31ba/gyO417neZNM.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/3160/uKs66TTGzrc.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/314c/wKDm9_0biBM.jpg]

    [Blocked Image: http://cs302515.userapi.com/v302515326/312e/GnwMUeeeY8U.jpg]

    And some screens from "Depth Hunter 2":

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e64/FVyIMAuCRfQ.jpg]

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e6d/0MxzBO53IYg.jpg]

    [Blocked Image: http://cs302700.userapi.com/v302700326/4e76/p2MMzXzO1HU.jpg]

  • FMPONE
    • September 23, 2012 at 8:45 PM
    • #2

    Looks pretty sweet if you ask me

  • OrcMardok
    • September 23, 2012 at 9:50 PM
    • #3
    Quote from FMPONE

    Looks pretty sweet if you ask me

    thanks

    some video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • OrcMardok
    • November 3, 2012 at 1:06 PM
    • #4

    [Blocked Image: http://cs317120.userapi.com/v317120326/59ff/_sSWuwdG7ts.jpg]

  • Thrik
    • November 3, 2012 at 3:00 PM
    • #5

    Pretty unusual to see this kind of thing here, but it undeniably looks cool. Don't know nearly enough about how mapping works for such a game to pass any further comments, sadly!

  • ⌐■_■
    • November 3, 2012 at 3:47 PM
    • #6

    looks pretty far out indeed not much constructive to say anyway, apart from that the water looks ''swimmingpool clear'', which I have never seen. there's always some plankton/dust/particles fog floating around, diffusing the light but that's just my limited experience with diving. nevertheless; awesome work!

  • Vilham
    • November 3, 2012 at 4:11 PM
    • #7

    Whats the goal of the player? what sort of size areas are you limited by?

    If the goal is to discover things/get gold or something, add some more internal location. Like large sunken ships or like your shots above the inside of a large sunken temple. Maybe a underwater crevice with little light at the bottom might be an interesting location.

  • squishy44
    • November 3, 2012 at 9:13 PM
    • #8
    Quote from killertomato

    looks pretty far out indeed not much constructive to say anyway, apart from that the water looks ''swimmingpool clear'', which I have never seen. there's always some plankton/dust/particles fog floating around, diffusing the light but that's just my limited experience with diving. nevertheless; awesome work!

    Actually from personal experience it's pretty spot on

  • OrcMardok
    • November 3, 2012 at 10:05 PM
    • #9
    Quote from Vilham

    Whats the goal of the player? what sort of size areas are you limited by?

    If the goal is to discover things/get gold or something, add some more internal location. Like large sunken ships or like your shots above the inside of a large sunken temple. Maybe a underwater crevice with little light at the bottom might be an interesting location.

    Player can catch fishes, find treasures and take pictures. Size is 400x400m.

    Different internal locations is the thing we work at. But we have limit: just one light source. That's why it's hard to make internal location not so dark.

  • OrcMardok
    • January 9, 2013 at 9:12 PM
    • #10

    screenshot from editor and from build

    [Blocked Image: http://cs315417.userapi.com/v315417737/64d7/rthiZ-_m9tg.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™