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[TF2]Koth_Capitulation [Beta 4]

  • Mr. Happy
  • September 7, 2012 at 3:36 AM
  • Mr. Happy
    • September 7, 2012 at 3:36 AM
    • #1

    Koth_Capitulation_b4!

    -------------------------------

    The definitive "orange" map.

    Originally built relatively quickly for the KoTH contest, I have spent a couple days over the past week polishing it up.

    I plan on returning again to this for even more artistic improvement (and maybe some minor layout/gameplay changes) but am otherwise going to leave this as is for the foreseeable future. If you have a play or a look let me know what you think.

    This map has never been play-tested, maybe sometime soon?

    >>Download at TF2Maps.net<<

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40003.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40005.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40007.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40012.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40011.jpg]

    >>Download at TF2Maps.net<<

    Changelog:

    ----------------

    B4:

    -raised bridge 32 units

    -some artpass'ing

    -redid optimization and greatly improved culling

    -improved clipping

    -fixed CP trigger size

    -low level tweaks to movement possibilities inside the space

    B3:

    -admin approved contest submission fixes:

    --fixed lighting on blu side

    --fixed visualizers on blu side

    B2:

    -original contest submission:

    -fast artpass

    B1:

    -made smaller

    -finalized layout

    -a quick 3 person test

    A1 -> A5:

    -internal sketch versions

    -one quick 4 person test

  • Minos
    • September 7, 2012 at 7:37 AM
    • #2

    The orange is too strong, I don't think people are going to stand playing your map for too long

  • Mr. Happy
    • September 7, 2012 at 8:45 AM
    • #3

    Someone once said that art asks questions and designs answers them. This piece dares to ask "what does it mean to be orange?" and then boldly answers "255 94 31"

    I intend for people to get sick of it around the same time I release beta 5. Actually that would be pretty sweet if people got sick of it before then since it would mean they played it for more than thirty seconds.

  • Skacky
    • September 7, 2012 at 8:51 PM
    • #4

    Lol yeah, and I also thing the fog is too thick.

    You have a nice ambience though.

  • Minos
    • September 8, 2012 at 1:49 AM
    • #5
    Quote from Mr. Happy

    Someone once said that art asks questions and designs answers them. This piece dares to ask "what does it mean to be orange?" and then boldly answers "255 94 31"I intend for people to get sick of it around the same time I release beta 5. Actually that would be pretty sweet if people got sick of it before then since it would mean they played it for more than thirty seconds.

    That sounds like an interesting prisoner's dilemma

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