1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[TF2]Koth_Capitulation [Beta 4]

  • Mr. Happy
  • September 7, 2012 at 3:36 AM
  • Mr. Happy
    • September 7, 2012 at 3:36 AM
    • #1

    Koth_Capitulation_b4!

    -------------------------------

    The definitive "orange" map.

    Originally built relatively quickly for the KoTH contest, I have spent a couple days over the past week polishing it up.

    I plan on returning again to this for even more artistic improvement (and maybe some minor layout/gameplay changes) but am otherwise going to leave this as is for the foreseeable future. If you have a play or a look let me know what you think.

    This map has never been play-tested, maybe sometime soon?

    >>Download at TF2Maps.net<<

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40003.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40005.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40007.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40012.jpg]

    [Blocked Image: https://dl.dropbox.com/u/9300049/FINALs/capit_b4/koth_capitulation_b40011.jpg]

    >>Download at TF2Maps.net<<

    Changelog:

    ----------------

    B4:

    -raised bridge 32 units

    -some artpass'ing

    -redid optimization and greatly improved culling

    -improved clipping

    -fixed CP trigger size

    -low level tweaks to movement possibilities inside the space

    B3:

    -admin approved contest submission fixes:

    --fixed lighting on blu side

    --fixed visualizers on blu side

    B2:

    -original contest submission:

    -fast artpass

    B1:

    -made smaller

    -finalized layout

    -a quick 3 person test

    A1 -> A5:

    -internal sketch versions

    -one quick 4 person test

  • Minos
    • September 7, 2012 at 7:37 AM
    • #2

    The orange is too strong, I don't think people are going to stand playing your map for too long

  • Mr. Happy
    • September 7, 2012 at 8:45 AM
    • #3

    Someone once said that art asks questions and designs answers them. This piece dares to ask "what does it mean to be orange?" and then boldly answers "255 94 31"

    I intend for people to get sick of it around the same time I release beta 5. Actually that would be pretty sweet if people got sick of it before then since it would mean they played it for more than thirty seconds.

  • Skacky
    • September 7, 2012 at 8:51 PM
    • #4

    Lol yeah, and I also thing the fog is too thick.

    You have a nice ambience though.

  • Minos
    • September 8, 2012 at 1:49 AM
    • #5
    Quote from Mr. Happy

    Someone once said that art asks questions and designs answers them. This piece dares to ask "what does it mean to be orange?" and then boldly answers "255 94 31"I intend for people to get sick of it around the same time I release beta 5. Actually that would be pretty sweet if people got sick of it before then since it would mean they played it for more than thirty seconds.

    That sounds like an interesting prisoner's dilemma

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™