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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

  • Beck
  • August 14, 2012 at 1:23 PM
  • FMPONE
    • November 16, 2018 at 11:16 PM
    • #621
    Quote from Klems

    6 hours ago, Klems said: https://store.steampowered.com/app/747250/Hal…ear_Long_Alarm/

    An old HL2 mod that was just re-released on Steam, highly recommended!

    Oooh I love moooooooooods, will have to check this out. Thanks for sharing

  • Radu
    • November 17, 2018 at 11:03 AM
    • #622

    Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.

  • esspho
    • November 19, 2018 at 4:00 PM
    • #623
    Quote from Radu

    On 11/17/2018 at 10:03 AM, Radu said: Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.

    My thoughts exactly.

  • Radu
    • November 19, 2018 at 7:43 PM
    • #624

    Ahhh, come on! I've been waiting on this documentary for ages now :D

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  • Izuno
    • November 19, 2018 at 9:55 PM
    • #625

    20 years ago today HL was released. I have no other words.

  • Pampers
    • November 20, 2018 at 12:40 AM
    • #626

    I grew up with Half-Life :)

    Times have changed though, in 2018, valve charges us money to be able to project a bitmap onto bsp

  • atrocity
    • November 20, 2018 at 7:30 AM
    • #627
    Quote from Radu

    On 11/17/2018 at 3:03 AM, Radu said: Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.

    Thanks for checking out my mod! I think your review is completely fair. It was originally built to feel like it slotted into the middle of a HL2 Episode, and I was using it for a portfolio piece to get a job at the time. So I knew I ran the risk of it being too short and the ending being kinda meh and abrupt.

  • Radu
    • November 20, 2018 at 2:51 PM
    • #628

    Here, have another one:

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  • Beck
    • November 20, 2018 at 3:40 PM
    • #629

    Man I miss the GoldSrc days. Played so many games and mods which used it and still play Counter-Strike to this day even if it is a newer iteration.

  • blackdog
    • November 27, 2018 at 10:14 PM
    • #630

    Even a paper like The Guardian has written about HL

    https://t.co/C0qFIzgSWw?amp=1

  • FMPONE
    • December 1, 2018 at 8:47 PM
    • #631

    I put this together given Gabe Newell's open admiration of Nintendo, I think the differences between Valve and Nintendo are really obvious both in terms of quantity of successful IP and also how Nintendo treats their IP much better in terms of frequent, timely releases

  • fewseb
    • December 1, 2018 at 10:21 PM
    • #632
    Quote from FMPONE

    1 hour ago, FMPONE said: I put this together given Gabe Newell's open admiration of Nintendo, I think the differences between Valve and Nintendo are really obvious both in terms of quantity of successful IP and also how Nintendo treats their IP much better in terms of frequent, timely releases

    You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre

    Ricochet


    Also Left 4 Dead 2

  • FMPONE
    • December 1, 2018 at 10:36 PM
    • #633
    Quote from fewseb

    19 minutes ago, fewseb said: You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre

    Ricochet


    Also Left 4 Dead 2

    Forgetting l4d2... WOOPS


  • fewseb
    • December 2, 2018 at 2:41 AM
    • #634
    Quote from FMPONE

    4 hours ago, FMPONE said: Forgetting l4d2... WOOPS


    Still no RICOCHET

    valve fix please thnx

  • blackdog
    • December 2, 2018 at 11:38 AM
    • #635

    @FMPONE think is a bit confusing without numbers (eg Portal 2) also the time frame chosen, Nintendo starts from 2004, Valve 2007. Not saying is an unfair comparison but would make more sense to go from same year for both.

  • Radu
    • December 2, 2018 at 12:27 PM
    • #636

    Here's a better list with Valve's titles and release dates:


    Half-Life 1998

    Team Fortress Classic 1999 (mod acquired)

    Counter-Strike 1999 (mod acquired)

    Ricochet 2000

    Deathmatch Classic 2001 (originally quake mod)

    Day of Defeat 2003 (mod acquired)

    Counter-Strike: CZ 2004

    Counter-Strike: Source 2004

    Half-Life: Source 2004

    Half-Life 2 2004

    Half-Life 2: Deathmatch 2004

    Day of Defeat: Source 2005

    Half-Life 2: Lost Coast 2005

    Half-Life 2: Episode 1 2006

    Half-Life 2: Episode 2 2007

    Portal 2007 (project acquired)

    Team Fortress 2 2007

    Left 4 Dead 2008 (project acquired)

    Left 4 Dead 2 2009

    Alien Swarm 2010 (project acquired)

    Portal 2 2011

    Counter-Strike: GO 2012

    Dota 2 2013 (originally w3 mod)

    The Lab (VR game) 2016

    Artifact 2018

    In the Valley of the Gods 2019 (project acquired)


    For the most part, Valve have released an original or acquired title on a yearly basis. They only seemed to have slowed down after 2013, turning their focus on VR, hardware and Steam oriented software. With the recent release of Artifact and their next acquired project, In the Valley of the Gods, Valve might appear to be getting back to the business of making games (you can laugh now).

  • FMPONE
    • December 2, 2018 at 6:07 PM
    • #637

    Not sure some of those Valve releases really count as notable first party releases (Alien Swarm [im a big valve fan and I never heard of it until years after the fact]/The Lab [15 minute game]).

    But anyway my point is Nintendo’s commitment to first-party stuff has actually earned them a lot of criticism from the games press over the years. People felt like they weren’t being open enough to more mature releases, or just non-first party exclusives such as what Sony or Microsoft do by pursuing big partnerships with someone like Hideo Kojima or Bungie, etc. Despite the criticism it seems to have served them very well however, through the good times and the bad, they’ve weathered every storm (GameCube, Wii U), only to bounce back stronger. I think it’s because people know their next console will feature a blockbuster set of Mario/Zelda/Pokémon games and that ultimately it will be worth the purchase. Even Sony or Microsoft has struggled to create stuff people care about so reliably and dependably. Steam has Dota 2/CS/TF2, but it’s a very thin first party list compared to the console scene and especially compared to Nintendo’s first party offerings, which are always timely and almost always critically acclaimed.

    So yes, I love Valve games, they have the quality IP, but the lessons from Nintendo should extend beyond just hardware innovation. It’s also about how Nintendo makes the most of their IP by thrilling their player base and fans combining innovative hardware with new installments of their biggest franchises every time. You just don’t see Nintendo letting their biggest franchises sleep for 10 years at a time.

  • Izuno
    • December 4, 2018 at 5:21 PM
    • #638

    https://www.unrealengine.com/en-US/blog/ann…pic-games-store

    Maybe Valve will now feel some heat? <sigh>

  • blackdog
    • December 4, 2018 at 6:04 PM
    • #639

    Wanted to post but was working, thought the same: great timing by Epic. Seems like they really want to get on their nose.

    Competition is good. The terms and share super honest for what you get. I can see the indies flicking already.

    Ps: I’ll repost in UE topic to keep track

    PPS: @Radu Alien Swarm was acquired as well, the game was originally a UE mod, if I remember correctly got like second-third place in the “make something unreal” contest. I think they then went Source because of maybe more favourable licensing and ended up being acquired and the game given away for free.

  • FMPONE
    • December 4, 2018 at 8:36 PM
    • #640
    Quote from Izuno

    3 hours ago, Izuno said: https://www.unrealengine.com/en-US/blog/ann…pic-games-store

    Maybe Valve will now feel some heat? <sigh>

    Expected. Next step will be Valve being bought out by Microsoft sometime in the next 3-5 years.

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