Quote from Klems6 hours ago, Klems said: https://store.steampowered.com/app/747250/Hal…ear_Long_Alarm/
An old HL2 mod that was just re-released on Steam, highly recommended!
Oooh I love moooooooooods, will have to check this out. Thanks for sharing
Quote from Klems6 hours ago, Klems said: https://store.steampowered.com/app/747250/Hal…ear_Long_Alarm/
An old HL2 mod that was just re-released on Steam, highly recommended!
Oooh I love moooooooooods, will have to check this out. Thanks for sharing
Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.
Ahhh, come on! I've been waiting on this documentary for ages now ![]()
20 years ago today HL was released. I have no other words.
I grew up with Half-Life ![]()
Times have changed though, in 2018, valve charges us money to be able to project a bitmap onto bsp ![]()
Quote from RaduOn 11/17/2018 at 3:03 AM, Radu said: Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.
Thanks for checking out my mod! I think your review is completely fair. It was originally built to feel like it slotted into the middle of a HL2 Episode, and I was using it for a portfolio piece to get a job at the time. So I knew I ran the risk of it being too short and the ending being kinda meh and abrupt.
Here, have another one:
Man I miss the GoldSrc days. Played so many games and mods which used it and still play Counter-Strike to this day even if it is a newer iteration.
Even a paper like The Guardian has written about HL
Quote from FMPONE
You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre
Ricochet
Also Left 4 Dead 2
@FMPONE think is a bit confusing without numbers (eg Portal 2) also the time frame chosen, Nintendo starts from 2004, Valve 2007. Not saying is an unfair comparison but would make more sense to go from same year for both.
Here's a better list with Valve's titles and release dates:
Half-Life 1998
Team Fortress Classic 1999 (mod acquired)
Counter-Strike 1999 (mod acquired)
Ricochet 2000
Deathmatch Classic 2001 (originally quake mod)
Day of Defeat 2003 (mod acquired)
Counter-Strike: CZ 2004
Counter-Strike: Source 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Day of Defeat: Source 2005
Half-Life 2: Lost Coast 2005
Half-Life 2: Episode 1 2006
Half-Life 2: Episode 2 2007
Portal 2007 (project acquired)
Team Fortress 2 2007
Left 4 Dead 2008 (project acquired)
Left 4 Dead 2 2009
Alien Swarm 2010 (project acquired)
Portal 2 2011
Counter-Strike: GO 2012
Dota 2 2013 (originally w3 mod)
The Lab (VR game) 2016
Artifact 2018
In the Valley of the Gods 2019 (project acquired)
For the most part, Valve have released an original or acquired title on a yearly basis. They only seemed to have slowed down after 2013, turning their focus on VR, hardware and Steam oriented software. With the recent release of Artifact and their next acquired project, In the Valley of the Gods, Valve might appear to be getting back to the business of making games (you can laugh now).
Not sure some of those Valve releases really count as notable first party releases (Alien Swarm [im a big valve fan and I never heard of it until years after the fact]/The Lab [15 minute game]).
But anyway my point is Nintendo’s commitment to first-party stuff has actually earned them a lot of criticism from the games press over the years. People felt like they weren’t being open enough to more mature releases, or just non-first party exclusives such as what Sony or Microsoft do by pursuing big partnerships with someone like Hideo Kojima or Bungie, etc. Despite the criticism it seems to have served them very well however, through the good times and the bad, they’ve weathered every storm (GameCube, Wii U), only to bounce back stronger. I think it’s because people know their next console will feature a blockbuster set of Mario/Zelda/Pokémon games and that ultimately it will be worth the purchase. Even Sony or Microsoft has struggled to create stuff people care about so reliably and dependably. Steam has Dota 2/CS/TF2, but it’s a very thin first party list compared to the console scene and especially compared to Nintendo’s first party offerings, which are always timely and almost always critically acclaimed.
So yes, I love Valve games, they have the quality IP, but the lessons from Nintendo should extend beyond just hardware innovation. It’s also about how Nintendo makes the most of their IP by thrilling their player base and fans combining innovative hardware with new installments of their biggest franchises every time. You just don’t see Nintendo letting their biggest franchises sleep for 10 years at a time.
https://www.unrealengine.com/en-US/blog/ann…pic-games-store
Maybe Valve will now feel some heat? <sigh>
Wanted to post but was working, thought the same: great timing by Epic. Seems like they really want to get on their nose.
Competition is good. The terms and share super honest for what you get. I can see the indies flicking already.
Ps: I’ll repost in UE topic to keep track
PPS: @Radu Alien Swarm was acquired as well, the game was originally a UE mod, if I remember correctly got like second-third place in the “make something unreal” contest. I think they then went Source because of maybe more favourable licensing and ended up being acquired and the game given away for free.
Quote from Izuno3 hours ago, Izuno said: https://www.unrealengine.com/en-US/blog/ann…pic-games-store
Maybe Valve will now feel some heat? <sigh>
Expected. Next step will be Valve being bought out by Microsoft sometime in the next 3-5 years.
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