1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Battlefield 4

  • Thrik
  • July 17, 2012 at 3:03 PM
  • Puddy
    • October 5, 2013 at 10:57 AM
    • #301
    Quote from dux

    So far a slightly negative experience.

    - Runs like poop (4.3ghz 8350Fx 16gb ram 560Ti installed on an ssd)

    - Doesn't look as good as bf3 - am I imagining this?


    You aren't imagining that imho. And it still runs like poop.

  • Beck
    • October 5, 2013 at 12:11 PM
    • #302

    I love flying choppers and I have to say the attack chopper flies like a dream! I'm still mastering when to pull up after a dive so I get to the perfect height I want to be at but banking around buildings, doing a U-turn on the spot and strafing targets feels bloody amazing! I was flying with my bro and then a friend last night and we racked up loads of kills with me as the pilot doing strafe runs on A then flying up to the top of C and circling the top of the tower taking out entire squads.


    I really like the limited ammo too. It stopped us just farming people at the top of the tower and forced us to retreat for a little while which in the end meant we'd just go to another point instead of camping meaning we were probably more helpful to our team.


    I prefer the map with the tower still standing. That said, knocking down the tower when one team is dominating the top of it can turn around ownership to the other team and stop one team dominating that point.

  • xfckup
    • October 7, 2013 at 2:19 AM
    • #303

    Game is fun,even tho it feels a lot more like COD, like a COD on Valium (slower movement as Infantry, lots of camping), and on Speed at the same time (splosions everywhere) but with tanks, helis and half of your team camping on a skyscraper not trying to cap flags with you, but still somehow playable. Besides the sometimes unbearable serverlag and rubberbanding, which makes bullet registration a pain in the ass and the random crashes and freezes, it looks kinda nice, like BF3 with a whole lot more specularity. But it's the servers I guess.


    My major complaint is the player collisions, especially at C in Conquest Large, when the tower is gone - janky collisions everywhere, invisible collisions in the middle of pathways. Holy shit, getting stuck on a inches high piece of debris while being shot at by a boat and helicopter is no fun. same with almost all of the walls that get destroyed, hate to get stuck on these tiny remains that don't allow you to walk, run or jump over it, when you stand close to it. That's probably why people are doing these funny jumps all the time. Same with the placement of some small-ass props on the ground, where you need to start jumping for ten minutes to get out. But I guess that's just the price of setting up the destructible stuff the way it's done!

  • Sprony
    • October 7, 2013 at 1:30 PM
    • #304

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Thrik
    • October 7, 2013 at 2:39 PM
    • #305

    lol sweet. There is one really weird thing about that otherwise amazing skyscraper collapse though: the water doesn't seem to be affected at all. With all the hype about the physics-based water, where's the ripple/waves? Does it happen when you're closer?

  • Beck
    • October 7, 2013 at 2:52 PM
    • #306
    Quote from Thrik

    lol sweet. There is one really weird thing about that otherwise amazing skyscraper collapse though: the water doesn't seem to be affected at all. With all the hype about the physics-based water, where's the ripple/waves? Does it happen when you're closer?


    I have seen a video where it sends out a decent sized wave when the building collapses but it doesn't seem to happen in-game. Maybe a bug preventing it from being triggered?

  • Pampers
    • October 7, 2013 at 4:00 PM
    • #307

    dunno, should be some waves going out

  • penE
    • October 7, 2013 at 4:38 PM
    • #308

    Mh, seem like the guy in the video has the same issues with the fog in the distance as I have.

  • knj
    • October 7, 2013 at 6:01 PM
    • #309

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Pampers
    • October 7, 2013 at 8:05 PM
    • #310

    if you time it right, you can in theory teleport a heli to the ground too ^^

  • -HP-
    • October 7, 2013 at 9:58 PM
    • #311

    [Blocked Image: https://scontent-a-sjc.xx.fbcdn.net/hphotos-ash3/1383110_432684480169216_1992070075_n.png]

  • Erratic
    • October 8, 2013 at 7:02 AM
    • #312
    Quote from ChA1NsAw

    BF4 is to BF3 as UT2004 is to UT2003

    I preferred 2003 and they should have made onslaught etc an extension. 2004 killed the community imo. More people playing UT99.


    Now back to topic. I like the loadout screen and minimap more than BF3. Other than that, I feel nothing much has changed, at least not worth making a complete new game for.

    The same could probably be said for Bad Company 2 except the only difference being no one played BC1.


    Also I always thought people generally perferred 2004 to 2003. They would be wrong of course but I always thought that was the consensus. Also reading your post again I don't understand the analogy.


    Unless more people are stilling playing BF2 than BF3. what the fuck

  • Puddy
    • October 8, 2013 at 7:17 AM
    • #313

    Played a bit yesterday. The update to the game made the game run sliiightly smoother but it's still very low-fps and a LOT of stuttering.


    Feels pretty nice, lots of gameplay tweaks (spawning directly to vehicles, "magazines" on tanks etc). Thought I had a bug at one point that the game only rendered lighting (and not textures). But no, it was just the ash from the fallen skyscraper lmao.

  • -HP-
    • October 8, 2013 at 7:47 AM
    • #314
    Quote from Erratic

    The same could probably be said for Bad Company 2 except the only difference being no one played BC1.


    Also I always thought people generally perferred 2004 to 2003. They would be wrong of course but I always thought that was the consensus. Also reading your post again I don't understand the analogy.


    Unless more people are stilling playing BF2 than BF3. what the fuck


    2004 was VASTLY superior to 2003 imo. To the point that it was worth it for them to rerelease the same game, only this time fixed.


    imo anyway.

  • Thrik
    • October 8, 2013 at 9:53 AM
    • #315

    Yeah that does concern me. BF3 already seemed to be going very strongly, and it hasn't even been long since all its DLC finished coming out so there's still lots of life left in it. It could have potentially been something like TF2 where it gets added to for years to come, attracting new players all the time.


    Instead BF4 is basically going to kill or at least severely fracture the BF3 community. I've never seen good things come from releasing multiplayer-focused games in such a short space of time simply because community is such a big deal. Of course I also remember something happening with BF2 and BF2142, except that time BF2142's community died sooner if I recall because people were still too happy with BF2 and didn't feel the need for a new game (although BF2142 was in fact incredible).


    I'm still going to buy the final BF4 and will likely love it. I just still think it's a case of 'too soon', especially with so many people saying it looks overwhelmingly similar to BF3 — which isn't just a 'whiny gamers' thing IMO, it's the truth. It even looks like detail has been pared back in some areas to support the destruction.

  • Puddy
    • October 8, 2013 at 2:04 PM
    • #316
    Quote from Thrik

    I've never seen good things come from releasing multiplayer-focused games in such a short space of time simply because community is such a big deal.


    [Blocked Image: http://gamefans.com/wp-content/uploads/2012/06/activision-logo.jpg]


    [Blocked Image: http://bbsimg.ngfiles.com/15/20996000/ngbbs4bb8ecf3b34ad.jpg]


    [Blocked Image: http://www.motocaust.com/HTMLfiles/call-of-duty-black-ops-box-art.jpg]


    [Blocked Image: http://zoknowsgaming.com/wp-content/uploads/2011/05/call-of-duty-modern-warfare-3-box-art.jpg]


    [Blocked Image: http://cdn4.spong.com/pack/c/a/callofduty368814l/_-Call-of-Duty-Black-Ops-II-PC-_.jpg]


    [Blocked Image: http://www.only4realmen.com/wp-content/uploads/Click-Here-to-Get-Started-and-Start-Putting-Money-into-Your-Bank-Account.jpg]


    [Blocked Image: http://www.wired.com/images_blogs/threatlevel/2013/05/money.jpg]


    [Blocked Image: http://internetmarketingstrategies.ws/wp-content/uploads/2012/07/money.jpg]

  • PogoP
    • October 8, 2013 at 2:31 PM
    • #317

    Yeah that's the weird thing with the CoD series; the community seems to accept the fact that the game they play will only have a lifetime of 1-2 years, and then everyone except the most hardcore fans move on to the next game.


    It's kinda sad that we have to move on to next games so quickly these days, instead of supporting and evolving the current game. I imagine Destiny is gonna try to change this, apparently they're going to support that over a number of years.

  • Thrik
    • October 8, 2013 at 3:12 PM
    • #318

    Like I said Puddy... never seen good things come from it.

  • dux
    • October 8, 2013 at 5:16 PM
    • #319

    Me and my friend who got fed up with the beta went to play some bad company 2, still a massive amount of servers. Still a great game. Tanks handle so much better as well. Bleh.

  • Thrik
    • October 8, 2013 at 5:39 PM
    • #320

    Part of me is thinking I might be better off going back to BF3 rather than BF4 when I update my computer in a few months. I haven't played any of the DLC so it's probably like a whole new game, certainly no less so than BF4. I guess I'll see how active it is then.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™