http://www.wired.com/gamelife/2012/05/f ... 1?pid=2555
Very interesting article on the state of next generation games and the screenshots accompanying it are very impressive.
http://www.wired.com/gamelife/2012/05/f ... 1?pid=2555
Very interesting article on the state of next generation games and the screenshots accompanying it are very impressive.
Overlord 3 confirmed!
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Looks like programmer art
yeah the ue3 demo scene wowed me way more ... still looks like its using lightmaps D:
Needs more sci-fi
not impressed atm, a lil bit more polys on da screen
Unreal 4: Particles
cant say im very impressed tbh
QuoteUnreal Engine 4 allows developers to see changes to the game instantly, as they work. Current production pipelines have the least WYSIWYG process imaginable: For example, when lighting elements are altered, computers have to parse the data and figure out how to render the changes. Depending on the extent of those edits, this process, sometimes called baking, can take half an hour or more. UE4 removes that bake time entirely. The effect it could have on studio workflow is staggering.
Wow that's revolutionary stuff right there. ![]()
I'm holding out on any comment on this until I see some better display of what the tech can actually do.
What klein said. I don't think these pictures do real justice to their new engine, to be honest.
I wonder if they were not accidentally leaked and then Epic made it look like an official announcement?
That video was so mind-blowing back when it first came out.
yeah that demo was mind blowing, but it couldn't run for shit on consoles at the time haha
I think it looks badass, this is definitely the way I pictured the next-next-gen to be.
I never understood why it's so important to show off the wireframe shots with tesselation on. Isn't the whole point with it that it should be a pretty clear visual difference with it on?
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