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SimCity V

  • Squirrelly
  • February 29, 2012 at 7:22 PM
  • Minos
    • March 10, 2013 at 10:51 AM
    • #181
    Quote from Puddy

    Okay guys, I've abandoned New Puddingtonville! It's called "Pinewood Hills" on the Mapcore region and should give you a 150 000 simoleon cash reward for claiming it (I demolished everything and left the cash). That should be enough to clean up some of my ground pollution.

    EDIT: Moving into a nearby, more flat city. There simply wasn't room for oil refineries and shit on a piece of land that was basically a hill.

    Thx for stopping polluting my city

  • Chimeray
    • March 10, 2013 at 11:10 AM
    • #182

    Wtf sustaining a big city is nearly impossible without help of other cities... seriously it feels kind of broken 4 big water plant thingies, 2 sewage waste, 2 recycle centers (with 8 truck upgrades), 2 thrash whatever it's called (again with 8 truck upgrades). AND ITS NOT ENOUGH. My city is going under because of all this garbage, germs everywhere ground pollution slowly killing downtown. Geez guys, stop consuming shit!

    Thank god I'm buying energy from Minos cos I can't sustain myself with my "green energy" supply either. Yup, you want a skyscraper city? Better collaborate with some buddies!

    Oh yeah, not sure about the students you're sending to my city but I hope they don't come home all sick n shit

    Btw guys, I'm researching the solar plant upgrade for the big works, that should help us out with clean energy.

  • syver
    • March 10, 2013 at 11:17 AM
    • #183

    I'm always getting whine about bacterias (or something) from my citizens. What can I do about it? i've looked at the two views under sewage, but there's only pollution in the industrial areas. http://i.imgur.com/yl4wzwX.jpg

    edit: seems to be fixed

  • Puddy
    • March 10, 2013 at 1:53 PM
    • #184
    Quote from Minos

    Thx for stop polluting my city

    All in a day's work!

  • Chimeray
    • March 10, 2013 at 5:52 PM
    • #185

    I'm running out of water wtf to do :s

    PS: 120k citizens, really struggling to stay afloat. Needy bastards, I was way more profitable as a small town :/ Guess I'm doing something wrong.

  • dux
    • March 10, 2013 at 6:18 PM
    • #186

    I bought sim city 4 on steam. Fuck you guys.

  • Zyn
    • March 10, 2013 at 6:33 PM
    • #187
    Quote from dux

    I bought sim city 4 on steam. Fuck you guys.

    Then you need to check this out : http://oldshoes.ca/simcity-4 , NAM is an essential plugin

  • Puddy
    • March 10, 2013 at 6:54 PM
    • #188

    Really enjoying my time so far. I think the key to longevity in this game is experimentation with different kinds of cities (since the map size is so limited).

    The region play aspects seem pretty minor so far and I dont think they'll provide much depth in the longer term. I think Maxis were afraid of commiting too much to region play (which was perhaps a wise decision).

    So far, I've got to say I've enjoyed playing an oil-specialized city. You can't just build a min-maxed grid since you gotta keep oily patches available for drilling. Producing, refining and shipping oil also provides you with some fun infrastructure puzzling. Just be sure to choose a reasonably flat piece of land; oil refineries, oil fields and trade ports all take up a lot of space.

  • SamCom
    • March 10, 2013 at 7:23 PM
    • #189

    Yeah, the space issues are worse with the hilly cities. Having some serious worker shortages, but I don't have anywhere to put houses. It turns into waiting for buildings to evolve since I can't really build anything.It's still fun, and I've poured a lot of time into it, it just feels like you hit a point where your city is "done".

  • Puddy
    • March 10, 2013 at 7:36 PM
    • #190

    Yeah, I haven't really reached that point yet but I definitely feel there is one and that it isn't that long until you reach it.

    I think we might see an increase in city size sooner or later. Also, I think they should allow maps that have water or lots of hills to be slightly larger. The amount of useable land still won't be the same as completely flat maps

  • 2d-chris
    • March 10, 2013 at 7:40 PM
    • #191

    don't think I'll play until the cities are bigger, this was my only concern and it came true

  • dux
    • March 10, 2013 at 8:48 PM
    • #192

    And comes with QTE and a gamepad, right? trolololoolgfkfdgfdgfdkgfd

    I'm kidding.

  • PogoP
    • March 10, 2013 at 9:12 PM
    • #193

    Sounds like you guys are basically playing a fancier version of a social Facebook game.

  • Mazy
    • March 10, 2013 at 10:40 PM
    • #194

    Hmm still trying to come to terms with the high level design choices of the game and accept the entire specialisation aspect. The idea of connecting cities and relying on coordinating your needs with other players is a neat idea, but the more I think about it the more it really feels like something that should be an alternative of playing, like co-op in most games, with the primary game being one large single player based city.

    Tried playing SimCity 4 earlier today, just out of interest since it's been so long since I played it, which has plenty of things that I love and find missing in the new one. But it also feels so hopelessly outdated in it's tools, the information layers and the entire feel of the game after you've played they new one.

    My point is that I love a lot of things about the new SimCity, the first couple of hours of building a city has never felt better, but the entire framing and idea of why you create your city isn't one of them, I'll pay big bucks for a XXXL City Size™ DLC pack and I'm a dinosaur that just want the same game over and over with better graphics

  • Minos
    • March 11, 2013 at 1:57 AM
    • #195

    Not really sure if I'll keep playing this game for too long... Such a shame, I had really high expectations for it and had some fun during the first hours. The game at its current stage feels like a complete rip off at 60 bucks and should be priced at 20 or something, because you are going to run out of things to do fast. Social features are super forced and feel more like a distraction than something essential to the game. I imagine it would be a lot nicer if you were able to trade/make deals with friends' cities even if they were not physically connected, instead of being forced to build together in these tiny regions.

    Yes the maps are tiny but what really pisses me off is that public buildings take up A LOT of space, specially when you start upgrading them. A fully developed school for example takes a up the space of a few buildings. What is also weird is that when people in your neighborhood unlock some nice upgrade in one of their buildings, you also benefit from that. That sounds nice in theory but only adds up to the confusion imo. I really wanted to invest in education in my city but I wasn't sure if it would be redundant to have two universities in the same area for example. Somebody in our server unlocked the City Hall upgrade that let's you tax people individually by their wealth and I also got that ability. What the fuck.

    Individual sims simulation is also completely unnecessary and doesn't add anything to the overall experience imo. If that was the reason for the tiny maps then I must say that was the most stupid design decision ever.

    Another annoying thing is that everything you build needs to snap to a street. If you don't lay out your streets perfectly in a grid you are going to end up with a lot of empty spaces in between buildings, and guess what, unlike other SimCitys you can't fill those spaces up with parks or even trees or ponds, because terraforming is non existent. And then you have to pick a specialization for your city. Of course there are only a few available and picking one forces you to build even weirder cities to maximize the available space and be more efficient overall. Wouldn't surprise me if EA starts selling new specialization packs every few months, like they do with The Sims.

    To add insult to injury you can't save and load at will, completely removing any experimentation freedom you would otherwise have. No more unleashing tornados in your city before going to bed.

    Anyway, I should have waited for some DLC or extended edition that's inevitably coming sooner than later.

  • Thrik
    • March 11, 2013 at 7:53 AM
    • #196

    lmao I'm glad I'm not the only one who does retarded things in games before going to bed. Many a good killing spree in Deus Ex...

    From the looks of things plus feedback I'm hearing the small city size really is a problem, like I thought. I'm definitely going to wait for a large city patch/expansion before buying as I know it'll frustrate me.

    I kind of get the impression that the multiple-city thing is better if you run the whole region yourself. That's what was often shown in the pre-release videos and splitting your city into areas in a region makes much more sense to me than having different people doing totally their own thing yet still affecting your city. I bet doing that is no more efficient or fast than regular multiplayer from the sound of how they've done the networking, though.

    I don't think I've ever sat there while playing an older simulation game and thought "Man I wish there was someone else in my world fucking around with shit at the same time as me". Seems like they've forced something (and the appropriate requirements) on us that few people were actually asking for.

  • Chimeray
    • March 11, 2013 at 9:02 AM
    • #197

    I think communication is crucial for this game, however... There doesn't seem to be good tools in place for that :/

    Yup Minos, I'm the guy next to you with the university. I've built it since I have such a high population (still need more students for a 2nd upgrade though :/ 2k is a lot). So I'm not exactly sure but it could still pay off if you built a university and built a school of engineering upgrade for it (I've got science), or whatever different school you want.

    And I can't upgrade my City Hall anymore, no space... So if anyone wants to build the other ones, please do

  • Minos
    • March 11, 2013 at 5:47 PM
    • #198
    Quote from Chimeray

    I think communication is crucial for this game, however... There doesn't seem to be good tools in place for that :/

    Yeah true, how can you design a multiplayer game and not give any tools to communicate with other players XD (the wall thing is supper hidden and nobody checks it anyway)

  • Grinwhrl
    • March 11, 2013 at 9:10 PM
    • #199

    This all sounds lame. I am really glad I didnt impulse buy this game. I'm defentally gonna wait for the expanded cities and a discount.

  • dux
    • March 12, 2013 at 12:58 AM
    • #200

    I'm really enjoying my huge ass city in sim city 4 guys.

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